Yes, you're right. I do have my own theories about some of the devices I've obtained, but I hadn't really considered the egg cases. In truth, I figured the usefulness of the egg cases had already presented itself by my presentation of them to Talana, and the others were mere redundancies to give the player multiple chances to find at least one of them, and I still feel that there is an equal possibility and you're just throwing stuff of speculation out there again to get me thinking, and I even theorized there could possibly be more egg cases not yet discovered, but I did give Mycon space a thorough cleaning, and 3 seems like an appropriate number cap, so perhaps not.krulle wrote:Yeah, well. You know me (a bit by now).
I wanted to incite you to elaborate theories.
You don't know what they are for inside the game yet (besides having proof for the Syreen), but maybe you have theories.
Although, IIRC, you do not have all the data necessary to have a good idea to make educated guesses what the game will allow you to do with these things.
Also, I love reading your theories about the devices and possible uses in-game.
you have a lot of knowledge from the Melnorme, but if I remember correctly, they only tell you what the Mycon Egg case is for (triggering further talk options with the Syreen), thus indirectly telling you where at least one of them is. (I think the Melnorme say nothing about the other two egg cases, but I don't have the time right now to delve into the chat files.)
I still can't think of how a bunch of seemingly useless egg shells could be beneficial, unless another race desires them that I haven't made contact with, but I won't know that for sure until I encounter them. As far as any of my own personal theories goes, back when I played Starflight, I recall a reptilian race called the Thrynn who would offer fuel for plutonium or various artifacts they'd detect that you had onboard, so since the Druuge are renowned for being traders, then perhaps they might be willing to offer something similar for the egg cases, since the Melnorme claim they practically give away fuel.
You seem to already be demonstrating some trepidation, so I'd advise caution, since mentioning about what something cannot do is still giving some definition to its purpose as well as any aspect associated with it, thus creating knowledge outside the realm of the game; something of which I'd prefer to avoid. Please use your own discretion, if it's fun and enjoyable while simultaneously innocuous, then go for it!... and remember that you can always spoiler tag such things, or better yet, if it's warranted to not be part of this thread directly, I'd recommend starting a new one on the subject.krulle wrote:[edit - redacted for disclosing what can not be done with the Mycon egg case] Dang. This can be considered to be a spoiler, even if it just ends a possible speculative thought.
If anyone wants to discuss (or simply know) what I first wanted to do with these things in my first game (the game does not allow this), send me a PM...
Or if The Trog doesn't mind speculative nonsense which does not appear in-game (nor is hinted at), he can clear me to post this tidbit of my first game. [7edit]
I'd also like to say that I know that my (self-indulgent) creation of this adventure is a double-edged sword: It allows for re-living the wonderment of the exciting universe of Star Control through a different set of eyes, opening up a whole new experience, but at the same time, it sometimes can curtail the excitement of anticipation of events occuring (or about to occur) which I can imagine can leave the reader in the position for dancing around, sometimes to the point of walking on eggshells (no pun intended) to prevent me from learning stuff prematurely.
One last thing, since the discussion of hints and spoilery is becoming more prevalent, please keep in mind there may come a point in the game at which I may hit a wall and am unable to immediately solve a particular puzzle of the game, and at which time I would prefer to be left in the dark.