Thanks for the congratulations, palmpet! This has certainly been a long path, but I was fortunate to have so many people join alongside down this yellow brick road to finally get to see the wizard (the exception being of course that once I found the wizard… I blew him up!) Also, your hint was tempting, and I remember considering it when I went to go see the Druuge for the first time, but the way they drew me in with their salesmanship distracted me from ever checking Algol out, but it’s good to know I didn’t miss anything anyway!palmpet wrote:Sorry I'm late Trog! Congrats man! This has been a long time coming and you didn't disappoint! Your first contact with any given race was always a highlight! Also a while back I tried to direct you to Algol because of that one obscure line of dialgoue, if you haven't guessed by now, there isn't actually anything there for you to find. I was just trying to feed you a little Red Herring heh.
Also, a little fun fact, in the game Starflight (often referred to as this game’s predecessor) there is an actual artifact called the Red Herring, but it’s so big it won’t fit in your terrain vehicle!
Thanks, but I’m actually planning on finding them all for myself during my next playthrough, where I plan on experimenting with all of the things I missed out on the first time through.Elestan wrote:If you would like the full list of Rainbow Worlds, it can be found here.
Touché Elestan!Elestan wrote:Err...I think I might dispute the use of "quickly". You spent a long time resource-gathering.
Tempting.Elestan wrote: In case you want to see the highest-profit locations, I extracted a detailed list of every planet from the game data a while back, and put it into sortable wiki form here.
Challenge accepted!Elestan wrote:You've surely earned the record for longest playthrough...now I'd be interested to see how quickly you can pull off a win!
The only thing disappointing in the ending credits was that there weren’t any voiceovers, but I did find it all very amusing, even though most of everyone’s comments seemed to lean towards self-absorption, as if the next game was going to focus on them.krulle wrote:Then this deserves a COWABUNGA!
Anyway, I also wanted to know how you liked the "cut-out" scenes?
The sequel ideas hinted at in the end credits?
Written by some space-bored avians? How it'll all be about one Druuge? With a VERY revealing costume? Directed by the Neo-Dnyarri?
Sponsored by the PKUNKRA-line: Just call 1-900-PKUNKRA. That's 1-900-PKUNKRA, 24 hours a day! Only two bucks per minute. (children under 18 must have parental permission before calling.)
I loved it, with all the different details, some in-character (Frungy!), some clearly off-character (being actors),
it are in my opinions the very best game-credits I've ever seen. And a real good reason to actually let them run.
Also, another tidbit I’d like to share is that one of the first times I confronted the guards and Sa-Matra, I had it set to cyborg, which worked fine against the guardians, but when you hit “converse” at the Sa-Matra screen in cyborg mode, it changes the Dnyarri’s dialogue (to not include the shield generator strategy) and then jumps directly to the end, which was the most anticlimatic ending ever, so that’s why I didn’t mention it until now.
Interesting. Such a vast number of places to explore. I may have said this before, but I wish they would’ve incorporated some random artifacts scattered about the cosmos which perhaps could’ve been traded to the Melnorme or Druuge. It would’ve added an element of surprise instead of most every item needing importance, and they could’ve added minor or temporary improvements to one of your ships, much in the same way Precursor artifacts did in Star Control 1. Even if they did nothing at all, it’s still fun to stumble upon something new. Sometimes adding a bit of irrelevancy can contribute to overall relevancy.[/throwpillow quote]Elestan wrote:Just for your easier reference:
all in-game quotes can easily be found here: http://www.sa-matra.net/quotes/
I also like this map, where you can select the stars according to bio-data, minerals, artifacts, races, ... spoiler/non-spoiler... Alas, my employers filter has recently added the site to non-allowed.
Borgie wrote: Congratulations Troglodyte!
I'm a bit late to the *party*, but I knew you could do it!
Speaking of being late, I've still got a lot of catching up to do. I'm still on page 46. I think your excessive time travel set me back 100 pages.
Thanks Borgie! And I hope you enjoy your read-through (which I must admit is a challenge in itself!) and feel free to callback to anything you discover.
I’m so glad you had a good time Tormuse! Your comments and input have always brought a big smile to my faceTormuse wrote:Hey! Congratulations on your victory! It's been a long time coming! (Over four and a half years? Wow!) You've brought some new life to this community in your time and you've been fun to follow.
Wow! That sounds absolutely ridiculous! How can you even defend yourself? Well, ok, so there’s Fwiffo, and the 4 ships from the Pkunk, and Melnorme for fuel, but what about the Slyandro?! And those pathetic beginning engines! I'm going to have to check this out for sure and see how you pulled it off!Tormuse wrote:If you want a suggestion of a ridiculous way to play the game, check out the time I tried to win without ever visiting the Earth starbase! (Note: I don't actually recommend you try this)
Are you planning to do a similar playthrough of Star Control 3? Obviously, you should expect a considerable step down in quality, but it would be interesting to see your take on it anyway. (It's a pretty Universally hated game, but I still think it had some good ideas for tying up some of the loose ends in SC2)
Well, I’m of course planning on taking a break for a while, (and replaying SC2 a few more times ) but I think I would eventually like to do a playthrough of SC3, and it would be in similar fashion, and with everyone’s angst towards it, I could even change it up a little, perhaps with more wit and silliness than ever before to balance the frustration I’ve heard concerning many aspects of that game.