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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Wed Oct 04, 2017 7:04 pm 
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Arilou wiseguy

Joined: Wed Jan 11, 2017 1:01 pm
Posts: 211
Yeah, I remember the choices to be had.

I indeed mad a savepoint after the COWABUNGA!, becuas I hoped I could reactivate the conversation, and to restart here if the ambush failed.
I knew I flew to Organon and wanted to watch the trap.... Or even participate in the trap....


Q (to the others, like Death, who know a bit more about the current UQM versions): has the dialogue been "completed"? Or will we need to point Trog to a missing hint in the 3DO version, which was available in the PC-version?
I am referring to this thread over at UQM forum.
(@The Trog: if you cannot get theMycon to go to Organon, then you may need to follow the link. But please try first to find the path yourself. In case you may get stuck, the thread may explain the issue.)


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Wed Oct 04, 2017 10:56 pm 
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Atum-ta the Sixth
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We've already discussed the matter of missing dialogs, and yes, they are still missing. That said, Trog has all the information he needs to complete this quest already at hand.


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Fri Oct 06, 2017 2:32 pm 
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Slylandro gasbags
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Location: Dallas, TX
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Captain’s Log - Sep 14, 2157 - HyperSpace {408.7 : 372.1} - Status: Green

We signaled the Melnorme as soon as we were clear of Betelgeuse and our HyperDrive had fully engaged, but the bogeys approaching on our long-range sensors started making me nervous, so I ordered us to move ourselves and the rest of the fleet even further away from the Ur-Quan border downspin and outward from the star.

It’s amazing how the Melnorme will show up out of seemingly nowhere in just a matter of days! Four days may seem like a long time to wait, but considering that Betelgeuse is extremely isolated from any other star system, it’s unbelievable that the Melnorme can pop in so quickly after hearing our unusual horn whistle thingy. In fact, the closest star, Alpha Mensae, is approximately a four-day trip all by itself! I wonder how they do it… Curious.

Anyway, after we made contact and cancelled yellow alert, we opened trade negotiations, but we didn’t have anything to trade this time around (since while we were back at Alpha Cerenkov 1, in our haste and fear of ZEX’s Intruders, we grabbed the Shofixti girls and ran away, neglecting to retrieve the rest of the menagerie!), but it didn’t really matter much, considering we still have well over two thousand credits to play with, and no thank you, Master Cyanish, Blackish, or Megenta-ish, I do NOT wish to purchase a self-replication probe of any catalog item number!

We are preparing to activate the Portal Spawner to take us near the Sculptor constellation. Zelnick out.
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Captain’s Log - Sep 17, 2157 - HyperSpace - Status: Green

We used the lower righthand portal and emerged right where we expected; just outside Mycon territory with Delta Sculptoris in long-range scans on our navigational sensor array. However, since that star is outside of the Mycon’s sphere of influence, we’ll proceed towards Epsilon Sculptoris instead, since it is the first star within their space. If we don’t find any ships on patrol out there, we’ll continue to move inward towards their core stars, finishing Sculptor and following that with Scorpius.

Image

Being back here after such a long time has me feeling sick to my stomach again, considering how many battles we had to repeat and how many times I’ve had to watch my crew getting splattered all over the walls… but we must do this for the Syreen. Plus, if we’re successful, this will also deal a mighty blow to the Ur-Quan Hierarchy as a whole, even if it’s only against the green ones… and it also might impress a certain somebody.

Besides, this time around we’ll have three Arilou Skiffs by our side, and they’ve acclimated themselves into specializing in combat tactics against the fearsome Podships and, to put like the Orz would, these little *quick babies* will be *jumping in front* and the *squeezing* the Mycon’s fungal *juice* all day long! Awesome!! Now if that ain’t *jumping peppers*, then I don’t know what is! Sorry, I’ve been receiving numerous messages from the Orz recently, so I get so caught up trying to understand them I start speaking Orzian!

We have set course for Epsilon Sculptoris. Captain out.
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Captain’s Personal Log – Sep 17, 2157:

I find it important to have good relationships with all of our Alliance members, considering how much we depend on each other and the obvious benefits that we can all appreciate the more we get to know and trust each other. Therefore, I periodically make it a point to reach out to our escort ships and check in on them to see how everything’s going.

It’s taken a long time, but I feel that we’ve established good rapport with our resident, renegade Spathi, and I communicate with them often, especially Captain Fwiffo. The one thing I’ve learned about them is their level of intelligence, which is often demonstrated in their unusual knack for ingenuity. Unfortunately, as one might expect, most of their ideas are presupposed with the notion of avoiding confrontation or all out hiding or escaping. In fact, Fwiffo is personally responsible for coming up with the getaway tactic of using the Portal Spawner to sneak into QuasiSpace for whenever a situation arises where we feel threatened by approaching ships.

We’ve also had the Pkunk around for a long time, but they are the ones usually reaching out to me. On second thought, they are the ones that are ALWAYS reaching out to me for more conversation, every single day… while I’m still asleep… usually proclaiming things that will happen in the future, or some strange riddle that somehow depicts stuff that may or may not happen to me or my crew. But I’ve grown accustomed to my daily horoscope wake-up call from my fuzzy feathered friends and I try to remain optimistic and accommodating, thanking them for their advice. Well, after all, some of their predictions have come to pass. (including the ones concerning Talana!)

Our newfound friends the Arilou send us messages semi-frequently, but most of them seem more like “fan mail” with their ingratiations for approval and admiration of me and my human crew members, and I’ve recently had a motion detector installed in my cabin as a precaution to hopefully help keep my face the way I prefer it… untouched! Strangely, they seem to actually ignore the other aforementioned members of our fleet, but they will occasionally voice some disdain for the Orz, and they have chosen not to assign members to our flagship while Orz are stationed aboard. It’s strange though, I will sometimes get this impression where I can feel their presence around me, as if there’s always an Arilou close by… somehow.

The Orz are actually the reason I’m writing this in the first place, since they’re usually pretty quiet out there, seemingly content with simply cruising alongside and battling any and all opponents we put them up against. Every now and then I’ll send them a message to check up on them and see how they’re doing, usually something along the lines of, “Hey! How’s it going over there? Is everybody comfortable? Is there anything you need from us?” to which I’d get a reply with a sprinkling of asterisks and something to the effect of, “Campers always say hello. If they did not, they would not be campers! Are we not all going? Yes we are! You are not comfortable! You are you! We cannot be comfortable! We are Orz! Orz are only always need of extra fun and happy campers!”… and other confusing crap like that. I’ve even stopped forwarding their transmissions to our communications officer since it really doesn’t accomplish much more than giving her a headache, so instead I just send back a message, saying, “Ok, sounds good! Talk to you later!”

However, their communiqués as of late have become a bit more descriptive and sometimes seem to be deliberately indicating something specifically as it pertains to us, QuasiSpace, the Arilou, the Mycon, and strangely enough, the ship’s time portal mechanism. Here’s an example of one of the most recent ones:

“*Happy campers* make Mycon *frumple*. There are no Mycon. They are not *together*. They are only *dead*. They are like *fingers* but are instead *reflections* of only part left. It is the same but not. No! Maybe you not understand! I will *spit* the words! Mycon have not one *house* but *many*! They *dance* and *dance* but do not have *parties*. Why not? *Parties* are better for the *dancing*! *Dancing* for *dissolving* but not for *parties* is only joke! I say it is not -- so it is so! We *smell* the Arilou like *jumping in front* of Mycon. *Quick babies* can *slide* but Mycon cannot! You can *slide* too, but not too well! But you do not go *above or *below*! You are *in between* but it is still good! And we *smell* when you *play* *time games* and make *slippery places*! It is joy! Now you are not so *sticky*! It is more *fun* because *time games* make *parties* better for sure! Before *time parties* Orz is *squirting nice colors* and then it is GO! GO! for the *happy time* for *dissolving* and *squeezing* the *juice* for Mycon and then are not so many *Orz bubbles* but *time games* are many and there are *many bubbles* again! *Repeat*! I will say again! *Repeat*! Always *repeat* the sauce!”

It’s as if they’re trying to tell me something about the Mycon, but I’m not quite sure what that could be, but it does seem they like to fight in battles for us, and they are somehow aware and are not even phased in knowledge by my usage of the time portal, that is to say they seem to know that they may die in battle but have the foreknowledge that they’ll return later, but how are they able to keep their memories the same way I do after travelling through time without directly using the time portal? Puzzling. Anyway, I just finished sending a message back where I tried my best thank them for the information, and I promised them lots of GO! GO! happy fun time for whenever we come across some Mycon, which will surely be soon enough.

End of Personal Log.
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_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Fri Oct 06, 2017 2:38 pm 
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Arilou wiseguy

Joined: Wed Jan 11, 2017 1:01 pm
Posts: 211
The Troglodyte wrote:
It’s amazing how the Melnorme will show up out of seemingly nowhere in just a matter of days! Four days may seem like a long time to wait, but considering that Betelgeuse is extremely isolated from any other star system, it’s unbelievable that the Melnorme can pop in so quickly after hearing our unusual horn whistle thingy. In fact, the closest star, Alpha Mensae, is approximately a four-day trip all by itself! I wonder how they do it… Curious.
I'm sure they would sell you what you want to know. IF you can provide them with more data than our local sector can provide for you.


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Fri Oct 06, 2017 7:36 pm 
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Slylandro gasbags
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Thanks krulle for anticipating that there might be some dialogue missing that would help me on my Organon ambush mission, but I think Draxas is correct with the assessment that I should be able to prevail without that dialogue. I spent a long time in Mycon space while I was searching for their egg cases, so I already have most of it mapped out, with many circles on my own starmap indicating those points of interest. If necessary, I'll look back through my logs if and when I run into a wall and find myself a little stuck, but I'm beginning to think there could be a connection between helping the Syreen and obtaining the strange device that Tanaka witnessed being used in orbit around the innermost planet in Beta Brahe, since they might get distracted by a potential new world to impregnate, but I'll have to see how things unfold as I continue this part of the game's story.

_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Tue Oct 10, 2017 4:45 pm 
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Slylandro gasbags
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Captain’s Log - Sep 19, 2157 - Epsilon Sculptoris - Yellow Alert

We have just entered the Epsilon Sculptoris System, and our planetary long-range sensors are already detecting several different patrols of Mycon, but they haven’t detected our presence as of yet:

Image

This star system contains many planets, 3 of which have Podships in far orbits, with one deep within the system around the 3rd planet, and another on the far side of the system orbiting the 7th planet, but the nearest one to us is located circling the nearby 6th planet. There could even be others in closer orbit of any of the planets or their moons, so we’ll proceed with caution, especially once we’ve grabbed their attention.

We have set an intercept course for the Mycon near the 6th planet. Zelnick out.
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Captain’s Log - Supplemental:

We are still at Red Alert status with more Mycon Podships closing in fast, so I’ll have to make this brief. Oh, never mind, just wait a second… There! I went ahead and pressed the time suspension button on the time portal unit. Computer… resume dictation! Oh, you never stopped recording? All right. Fine. Whatever. No, you don’t need to delete anything Computer, I’ll just keep going. Ok, so where was I?

We pointed ourselves towards the 6th planet and flew towards the Mycon, but as we got closer, their Podship was on the opposite side as it noticed our presence and changed course towards us, but we entered closer range of the planet, and detected another Podship squadron, also alerted to our whereabouts and proceeding towards us as well.

We changed course to avoid both squadrons and leave the immediate area, since I had wanted to see how many other ships were going to be moving in once the word was out to everybody of our arrival, but it no longer was relevant, since 3 Podships were already right on top of us.

I opened communications and quickly scanned the dialogue, but our communications officer informed me there wasn’t anything new the translation computer was prepared to transmit. We double-checked, triple-checked, heck!… even quadruple-checked the darn linguistic systems to ensure it had received and processed all of the new information the Syreen had given us, but it made no difference; there was nothing we could request from the Mycon, save for imploring them to stop wriggling their whatever thingies, which we did, much to their chagrin.

Anyway, of course they attacked us, and we thought sending in a Skiff would make short work of the triplets, but unfortunately, when the Arilou were making their initial run, speeding past the 2 plasmoids which were fired in quick succession, they blazed past the Podship, firing lasers as they went by, but when they turned around, they failed to see the plasmoid emerging from the other side before their sensors switched from close to medium range, and they couldn’t teleport in time, and were subsequently destroyed.

The Orz were more than happy to accommodate and resume the attack, and a short time later, more than half of the Nemesis was Go! Go!-ing over to the next 2 Podships and having some happy fun time hacking away at mounds of hot fungus, but after the 2nd Podship was destroyed and all of the marines had returned to the mother ship, they were down to half crew, so before the 3rd ship entered the field, the Orz wisely warped out of the area.

Captain Graeme approached me and asked to be sent in to destroy the final Mycon, but at first I resisted, explaining that it’s probably too difficult for a Cruiser to go head-to-head against a Podship, due to its quick regeneration rate. Graeme insisted, claiming he had practiced a method for battling the Mycon. He also pointed out that due to our recent casualties that none of this will ever occur anyway. Hmmm… a valid point.

The Tobermoon fired up its thrusters and entered the battle field, arriving in TrueSpace in medium-range of the Podship. Captain Graeme implemented his strategy, setting course away from the Podship since they were at a dangerous distance of the Mycon’s fully charged weapon. The Cruiser moved away as the Mycons fired! The Tobermoon reached top speed and positioned itself in a straight line between itself and the Podship, and then turned and fired both missiles, which sped towards the Mycon vessel, but collided with the plasmoid and erupted into a giant fireball, rapidly depleting the plasma ball’s power as it expanded and faded fast.

The Mycon turned away, and this allowed the Cruiser to switch over to maximum sensor range and they located the planet. Listening in on their channel, we could hear Captain Graeme order the Tobermoon to circle the planet, but not too close in order to stay in its range without being overly affected by its gravity well, rather using the planet as a tactical advantage in both defense to intercept the homing projectiles and also as a way to keep the Cruiser more mobile as long as they used the whip effect correctly.

Then, it was only a matter of picking the Mycon ship apart, slowly but surely. The Nuclear Missiles would cause much damage to their ship and crew, and there were instances where the Podship would look like a disfigured pulsating glob of muck, but then their power levels would reach max levels and their entire ship would expel a massive supply of spores and a blue-white plasma-like energy, and the ship would reshape and reform as it would basically regrow and put itself back together.

But the Tobermoon and her crew relented, and they continued to refabricate as many missiles as they could churn out, and as soon as they had their respective fuses, they were each lit and sent to seek out the Podship, which eventually fell, and the Tobermoon suffered no losses in the well-earned victory!

Graeme’s right… It won’t ever have actually happened, but the black box of recorded events will be an inspiration to our entire fleet as we move forward.

It would seem that it’s futile to continue and approach your everyday regular Mycon drones, but perhaps there may be others who would be more inclined to listen to the request the Syreen need for us to present. Maybe even Beta Brahe itself will provide the answers, since it has such a massive accumulation of Mycon ships hell bent on protecting the strange device they guard at the innermost planet, but it also lies deep within Mycon territory, so we’ll have to keep our wits and eyes open as we continue our mission.

We will set course for Beta Brahe. Captain out.
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_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Thu Oct 12, 2017 3:51 pm 
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Slylandro gasbags
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Captain’s Log - Sep 25, 2157 - Beta Brahe - Yellow Alert

As soon as we left the system, there was presumably a Mycon patrol (an assessment we’ve determined by its slower speed) approaching the system and it altered course in an attempt to intercept us. We easily evaded it, along with another that appeared a little over a day later, but by the time we reached our destination, the pair was out of range of our long-range sensors.

We are back in the Beta Brahe System, and our destination is the 1st planet, where we have met with the Mycon before:

Image

Going back over my logs from our previous encounter, along with the testimony of Captain Tanaka, we’ve determined the Mycon guard a special device, but when we came here before, they didn’t really have much to say at the time, and any and all attempts to make it to the inner planet were overwhelmingly unsuccessful. Hopefully this time they’ll be more receptive once they’ve heard the “good news” we have for them.

However, this time we also have Mycons in far orbits of each of the three planets to contend with… including the potential for more in closer orbits, as well as thousands of Podships around the innermost assumed shattered world. We will do our best to avoid the Mycon on our way to Beta Brahe 1.

We have set course for the 1st planet. Zelnick out.
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Captain’s Log - Supplemental:

We snuck past the Mycon in far orbit around the 1st planet, but there were 2 more sets of Podships in closer orbit once we got within short-range sensors’ range of the planet. We lured both of the squadrons away from the planet and they signaled the others, which started arriving from multiple directions as we scurried our way into orbit.

We established communications with one of members of the massive fleet of Mycon, and they began their usual speak of Juffo-Wup, and how it warms the cold Void, and binds everything together, and we just can’t comprehend it since we’re merely Non-Juffo-Wup kinda folk. They again mentioned their “pod” that they’ve kept here for a hundred thousand years, give or take a century. They proclaimed it is by this pod which opens and warms them, and clenches tight to create light, and then they ordered us to leave.

But then what followed was absolute craziness!:

Image

We tried to explain that we had found a world in the Organon star system that would be ideal for their Deep Children. It was utterly confusing though, because astonishingly, they did not reciprocate the way I had expected, and they seemed to completely ignore our proposal, still pointing out this was a special place them, and they continued to insist that we leave. Not wanting to incite further trouble and no doubt quickly find ourselves in over our heads, we backed off and told them we would go ahead and depart, to which they commanded us to leave and never return.

I went back through my logs again to try to find some answers, and digging a little deeper, I found the reports of the previous system we had explored, and how we had also found another world similar to this one in Epsilon Scorpii, where we had also been turned away (and attacked repeatedly!) by the Mycon. One of their transmissions actually named the specific coordinates of Epsilon Scorpii, indicating it as what the Mycon refer to being the actual source of Juffo-Wuf, possibly indicating that world to possibly being their homeworld, or at least one of them… Perhaps they will listen to us.

We will set course for Epsilon Scorpii. Captain out.
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_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Thu Oct 12, 2017 9:51 pm 
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ZFP Peacekeeper
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That is one of the more confusing bits in the game. It was worse in the 3DO version, as some dialogue was cut.

Also, I like this Juffo-Wuf. What would that be the target of veneration of? Dogon? Mycanine?


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Fri Oct 13, 2017 4:02 pm 
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Slylandro gasbags
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Death 999 wrote:
Also, I like this Juffo-Wuf. What would that be the target of veneration of? Dogon? Mycanine?

You don’t know how many times I’ve spelled it “Juffo-Wuf” without even thinking, but up until now I’ve always caught it during my proofread. So, to answer your question, ‘No’, this is not paying homage to some obscure reference of any kind; just a misspelling. Personally, I blame the highly influential Spathi speech patterns, and it’s easy to see how “Juffo-Wup” correlates with words such as “Fwiffo”, “Huffi”, “Muffi” and don’t forget “Guffi”! So many ‘f’ sounds!

_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: About to try to beat Star Control 2...no spoilers!
PostPosted: Fri Oct 13, 2017 6:37 pm 
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Before the genetic tempering they were different. All they want is to return to their roots, but passing millennia distorted the knowledge...

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To be angry is to punish yourself for the errors of others.


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