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 Post subject: Re: The Chmmr Avatar
PostPosted: Fri Jan 12, 2018 8:35 pm 
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Slylandro gasbags
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Joined: Fri Mar 13, 2015 10:16 pm
Posts: 1135
Location: Dallas, TX
Draxas wrote:
You are seriously underestimating the AI's capacity for messing up if you even think this is a possibility.

You’re right, I’ve already seen several examples of computer-controlled Chmmr blunders. Like Quasi already mentioned, the Avatar is relatively maneuverable for its size, but you wouldn’t know it by how sheepishly the AI flies it. Of all the ships, this is one that should be making a bee-line for its target, but the Avatar in an AI’s hands seemed rather reluctant at times to force an engagement. Peculiar. It is also greatly affected by the planet’s gravity well, but instead of using this to their advantage, the cyborg Avatar reacts strangely whenever it approaches a planet; it rotates weirdly and would sometimes remain in far orbit, steering itself in large circles around it, reacting to the diminished gravitational pull, but completely ignoring the enemy while it attempts to keep its bearings. Again, rather puzzling. Some of these observations I discovered in our next match-up, which I omitted from my overall analysis to avoid redundancy.
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“I still have nightmares about those spiders, taking me prisoner -- using me as one of their sick sacrifices to Dogar and Kazon, their twin gods of destruction and torment. Those guys were almost as scary as the Androsynth to those of us in deep-space patrol. Their Avenger ships could appear out of nowhere and melt a Cruiser down to slag in seconds. Luckily for us, the bulk of the Ilwrath fleet was thrown against the Chenjesu and the Mmrnmhrm.” - Commander Hayes

14 Chmmr Avatars (14 x 30 = 420 pts.)
VS.
14 Ilwrath Avengers
(14 x 10 = 140 pts.)


RESULTS: Chmmr wins with 12 remaining Avatars!
Approximate battle time: 4 minutes

ANALYSIS: The Avatar vessel has a decisive advantage over the weaker Avenger ships, but it can still expect to take some damage from the flamethrower during each encounter, but they ignored the danger and it payed off as they sliced away at the Avengers with impunity. Without anything to directly target, the Avatar’s Tractor Beam is virtually useless, but that didn’t stop the Chmmr from activating it each and every time a new Avenger would enter the field, and then it was the same routine throughout the rest of this short-lived battle.
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_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: The Chmmr Avatar
PostPosted: Mon Jan 15, 2018 2:13 pm 
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Hunam adventurer

Joined: Sat Mar 20, 2010 8:44 pm
Posts: 37
AI is bad even at just using the Chmmr's tractor beam. It'll constantly hold it down even when fuel is empty, when it usually works better in smaller bursts. Also its tendency to always directly chase with heavy ships is bad.

Chmmr actually takes some skill to use well, but playing either side of the AI matchup it comes across as a pretty brainless ship.


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 Post subject: Re: The Chmmr Avatar
PostPosted: Mon Jan 15, 2018 4:39 pm 
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Slylandro gasbags
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Joined: Fri Mar 13, 2015 10:16 pm
Posts: 1135
Location: Dallas, TX
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(at Beta Luyten I - the VUX Homeworld)
“Welcome to the end of your life, courtesy of VUX technology. Our infinite supply of Intruder vessels are even now locking their vaporizers onto your position, and we shall end your painful, grotesque existence for you as soon as possible. In the meantime, here is a little music…” – VUX

14 Chmmr Avatars (14 x 30 = 420 pts.)
VS.
14 VUX Intruders
(14 x 12 = 168 pts.)


RESULTS: Chmmr wins with 8 remaining Avatars!
Approximate Battle Time: 2 minutes.

ANALYSIS: The VUX actually won pointwise by 18, since the Chmmr lost a total of 6 Avatars. The battle had intrigue! The battle had drama! The battle was intense! The battle was an absolute blood bath of laser destruction! Head-to-head the Avatar can cut right through an Intruder in seconds, but the VUX can dish out considerable damage in the exchange, although limpets were rendered completely useless by the ZapSats. However, since this is SuperMelee, the VUX would often regain the advantage when their new ship would warp-in, using its special ability to arrive in TrueSpace adjacent to the opponent, sometimes from one of the Avatar’s sides or even directly behind it, which gave the Intruder an advantage on offense as it could carve up the Avatar while it slowly turned to face its aggressor. The Avatars ultimately finished off all of the VUX vessels, and a few of those VUX ships were destroyed by the ZapSats orbiting a burning Avatar during its own demise.
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_________________
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” - Khan Noonien Singh


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 Post subject: Re: The Chmmr Avatar
PostPosted: Mon Jan 15, 2018 8:42 pm 
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dodo

Joined: Wed Jan 11, 2017 1:01 pm
Posts: 248
The Troglodyte wrote:
The Avatars ultimately finished off all of the VUX vessels, and a few of those VUX ships were destroyed by the ZapSats orbiting a burning Avatar during its own demise.

Oh I hated how often I lost a ship due to the ZapSats orbiting a dead husk, or me ramming the invisible planet during the victory ditty....

The ZapSats are also annoying when playing as Syreen. These ZapSats zap your future (or mutineering) crew. You cannot (re-)collect them...


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