Saturday 3rd of December 2016[Time]Here
is how I found the various local times in case anyone's wondering.
* 11:00 Los Angeles
* 12:00 Denver
* 13:00 Chicago
* 14:00 New York
* 19:00 London
* 20:00 Amsterdam/Paris
* 21:00 Helsinki/Jerusalem
* 22:00 Moscow
* 06:00 Sydney
* 08:00 Auckland[Place]
#UQM-Arena on irc://chat.freenode.net
. If you don't know how any of this stuff works, this
thing may be of use to you.[Tournament Rules]
1) The game is played using Shiver's Balance Mod
(2.08 for UQM 0.7.0)
2) There is a maximum fleet size of 200 points for all players.
3) The "stalemate breaker" rule is in effect. There has been confusion regarding this numerous times, so here is the rule in its verbose entirety:StalematesRule
: In the spirit of competition, both players should employ whatever tactics they consider most effective. This may result in a stalemate at some point. If so, the faster of the two ships becomes a designated attacker. The attacker does not necessarily have to make a bee-line directly for the defender, but they are required to take the initiative.Explanation
: Stalemates are bound to happen. We found this rule to be a relatively painless solution. The decision to use speed as a stalemate-breaker did not significantly reduce the effectiveness of Star Control's fastest ships. As it turned out, the most mobile combatants were best suited to withstand such a penalty.[Tournament Structure]
Players will be paired against each other at random. The tournament will consist of three rounds using Swiss tournament rules
, meaning that you will play against other defeated players if you lose a match. There will be an additional final round between undefeated contestants if a clear winner has not emerged.
If the player turn-out is low, everyone will play against everyone else once
If there aren't enough players for a tournament the date will be considered as a meet-up during which we hope to see even new faces.
and play a game of Net Melee!
Try the Net Melee Improvement mod