Stardock Plans Reboot of Star Control

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Dyandod
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Re: Stardock Plans Reboot of Star Control

Post by Dyandod » Fri Aug 28, 2015 1:21 am

Draxas wrote:
Angelfish wrote:
Death 999 wrote:Grinding for resources for ships wasn't so bad - you felt like you were getting somewhere. It was having to get lots of it just for fuel that was annoying.
And just when you were happy with your resources the kohr-ah came to earth.
Man, you must have gone really SLOW then. You can do other stuff while you grind, you know.
Or grind while you do other stuff.
KYAAAAAIIIIIIIIIEEEEEEEE!

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Angelfish
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Re: Stardock Plans Reboot of Star Control

Post by Angelfish » Tue Sep 01, 2015 11:12 am

Draxas wrote:
Angelfish wrote:
Death 999 wrote:Grinding for resources for ships wasn't so bad - you felt like you were getting somewhere. It was having to get lots of it just for fuel that was annoying.
And just when you were happy with your resources the kohr-ah came to earth.
Man, you must have gone really SLOW then. You can do other stuff while you grind, you know.
I think the most people who play SC2 for the first time get the Kohr-ah wipe and then they can load from their saved games from WAY earlier to be able to prevent this. Which is not fun at all. Tvtropes ( http://tvtropes.org/pmwiki/pmwiki.php/M ... orGameplay) has a nice article on it.
I know punishing the player for things they couldn't know in advance is present in many older games, but nowadays such tactics are hardly used anymore.

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Stargazer
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Re: Stardock Plans Reboot of Star Control

Post by Stargazer » Sun Oct 25, 2015 7:50 am

So... Is there any news about the game?
Last edited by Stargazer on Sat Nov 14, 2015 5:07 pm, edited 1 time in total.
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Angelfish
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Re: Stardock Plans Reboot of Star Control

Post by Angelfish » Mon Oct 26, 2015 11:54 am

Read for yourself: http://www.stardock.com/about/newsitem.asp?id=469624
http://forums.stardock.com/471109

It's kinda sad that nobody has enough time to update the frontpage with Star Control Developments (I'm looking at you Scott Irving) ;).

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Death 999
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Re: Stardock Plans Reboot of Star Control

Post by Death 999 » Thu Oct 29, 2015 4:05 pm

Who holds the rights to the aliens?

It can be Star-Control-like without them. It can be a great game! But it won't actually be Star Control.

Like, if you made a Star Wars story without any of the particular characters, Jedi, the Sith, or anything else to do with the Force, the aliens, the places, the political structures, the ship designs, or the particular technologies.

You can have a Star-Wars-like story then, too. It just won't be Star Wars.

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Angelfish
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Re: Stardock Plans Reboot of Star Control

Post by Angelfish » Tue Nov 03, 2015 9:51 am

Death 999 wrote:Who holds the rights to the aliens?

It can be Star-Control-like without them. It can be a great game! But it won't actually be Star Control.

Like, if you made a Star Wars story without any of the particular characters, Jedi, the Sith, or anything else to do with the Force, the aliens, the places, the political structures, the ship designs, or the particular technologies.

You can have a Star-Wars-like story then, too. It just won't be Star Wars.
Not true.
Star trek Enterprise didn't include any characters from Star trek the next generation, yet it WAS Star trek.

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Re: Stardock Plans Reboot of Star Control

Post by Guest » Tue Nov 03, 2015 10:41 am

The reboot is currently Stardock's biggest project with a ~$5 million budget, and seems to be moving along.

They're currently taking applications for a "Founder's Program": a private alpha with access to game builds, early content, and a forum to communicate with the dev team.

Stardock decided to leave the original story alone and reboot the series (new canon). Even so, I figure some fans will be interested in having a say in how the game turns out.

See here for the latest update: http://forums.stardock.com/472887

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Maloo Oture
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Re: Stardock Plans Reboot of Star Control

Post by Maloo Oture » Wed Nov 04, 2015 12:04 am

Guest wrote:The reboot is currently Stardock's biggest project with a ~$5 million budget, and seems to be moving along.

They're currently taking applications for a "Founder's Program": a private alpha with access to game builds, early content, and a forum to communicate with the dev team.

Stardock decided to leave the original story alone and reboot the series (new canon). Even so, I figure some fans will be interested in having a say in how the game turns out.

See here for the latest update: http://forums.stardock.com/472887
Weren't we promised early access?

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Re: Stardock Plans Reboot of Star Control

Post by Guest » Wed Nov 04, 2015 4:33 am

Maloo Oture wrote:Weren't we promised early access?
Early access is planned for 4Q2016 according to their roadmap:
  • 1. Founders Program begins (4Q2015). This will be access to our vault and a private forum where we can bounce ideas off those passionate, like us, about the Star Control reboot.
    2. Founders Prototype (1Q2016): Founders under NDA will start to be able to give feedback and try out some of our tools and early prototypes of what we're working on to give feedback and suggestions.
    3. Founders Alpha (2Q2016): Founders, under NDA, start getting Alpha builds.
    4. Early Access (4Q2016).
    5. 2017: 25th anniversary of Star Control 2.
I think the Founder's Program is for people who want to be involved even before there's any working game.

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Angelfish
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Re: Stardock Plans Reboot of Star Control

Post by Angelfish » Wed Nov 04, 2015 9:33 am

We just sit and wait :)

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