Due to the nature of my particular problem I have switched to the "buggy" 640 mode. 320 was just too small to see well. Maybe a hiresx3 would be useful to more users than hiresx4. Well another idea is to simply change the actual dimentions of hiresx4. My guess is that you all were thinking of the more squareish monitors. I don't know how often you all go to your local electronic/appliance/department stores but for at least the past 5 years I haven't seen any of the old stye square tvs/monitors. All I ever see is all the widescreen versions. With this in mind most the browser games I play now-a-days have a 1280x800(16:10ar) resolution setting that I use and works great for me and leaves a border for me to open other apps in background like teamspeak.
I didn't notice any lander text cut off. I mentioned that when I used the lander on Pluto the spathi ship was just barely close enough to the actual map the I was able to trigger the text event. So to date I have only identified 1 glitch and that was the eluder didn't register on the energy scan and was placed outside the lander map. I will continue to play the game to find more stuff but pluto is as far as i have gone as of yet.
Hey Hellbore! I saw your review on sourceforge.
You can e-mail me: dczanik (at) gmail.com for any problems, just not the 640x480 stuff.
We know how badly that is.
There's missing/incomplete artwork, and it's not coded properly. That's why it says it has issues.
Your monitor doesn't support the hi-res resolution, and we don't have any HD graphics at a lower resolution yet.
Due to the nature of updating the 20 year old engine code, and a supreme lack of programmers we could only double and quadruple the resolution.
It's just an alpha. But, we are working on the beta. It has a 640x480 version and it should be done in the next few weeks.
We'll get all those problems fixed for you.
In the future, I hope to have better support for more resolutions, but as this will require re-writing huge portions of the game, it's still far off. We're re-writing huge sections of melee just to to turn on (and off) smoother animations. But in the end, this will allow us much more flexibility.
_________________- Damon Czanik
Artist/Project Leader for Ur-Quan Masters HD
and the SC2 Fan Sequel,Project 6014My new portfolio site!
and my DeviantArt