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Re: Live Star Control tournament in Texas

Posted: Tue Sep 06, 2011 10:44 am
by Death 999
Yeah, watching that is sometimes a little painful. Dreadnoughts shouldn't be able to wipe out marauders by launching 4 fighters and waiting while the other player figures out the controls.

Re: Live Star Control tournament in Texas

Posted: Tue Sep 13, 2011 8:09 pm
by Shiver
The level of play was rather respectable considering how new most of the competitors were. Nice job, guys. I definitely want to play against Gabe now. He's been in #uqm-arena a few times but I've always missed him or been too busy to interact on IRC much.

Re: Live Star Control tournament in Texas

Posted: Fri Sep 30, 2011 1:29 pm
by zoltan
Out of curiousity, why were the Thraddash banned?

Re: Live Star Control tournament in Texas

Posted: Fri Sep 30, 2011 2:25 pm
by Alvarin
zoltan wrote:Out of curiousity, why were the Thraddash banned?
Thraddash afterburner can get the ship out of harm's way and it's weapon is moderate range, meaning the pilot will speed in, try to hit the opponent and speed away. This makes extremely long and boring battles both to participants and audience.

Re: Live Star Control tournament in Texas

Posted: Mon Dec 31, 2012 4:17 am
by daddyo
That looked like alot of fun. Can't believe this games still got so much interest. Good stuff.

Re: Live Star Control tournament in Texas

Posted: Sun Jan 06, 2013 2:07 am
by chenjesummrnmhrm
Alvarin wrote:
zoltan wrote:Out of curiousity, why were the Thraddash banned?
Thraddash afterburner can get the ship out of harm's way and it's weapon is moderate range, meaning the pilot will speed in, try to hit the opponent and speed away. This makes extremely long and boring battles both to participants and audience.
This is all true, but I'd like to emphasize that the Thraddash can beat many ships using this tactic, including the Chmmr. It is extremely tedious, but effective. Also, since the front weapon's velocity is based on the velocity of the ship, you can greatly improve the range of your front weapon by using the afterburner too.

Re: Live Star Control tournament in Texas

Posted: Sun Jan 06, 2013 2:18 am
by oldlaptop
chenjesummrnmhrm wrote:
Alvarin wrote:
zoltan wrote:Out of curiousity, why were the Thraddash banned?
Thraddash afterburner can get the ship out of harm's way and it's weapon is moderate range, meaning the pilot will speed in, try to hit the opponent and speed away. This makes extremely long and boring battles both to participants and audience.
This is all true, but I'd like to emphasize that the Thraddash can beat many ships using this tactic, including the Chmmr. It is extremely tedious, but effective. Also, since the front weapon's velocity is based on the velocity of the ship, you can greatly improve the range of your front weapon by using the afterburner too.
Problem with that is that the person on the other side of the Internet link is liable to ragequit after about five minutes of that. Melee is supposed to be fun. 30-minute battles with an inevitable outcome are not fun.

Re: Live Star Control tournament in Texas

Posted: Mon Jan 07, 2013 1:48 pm
by Angelfish
oldlaptop wrote: Problem with that is that the person on the other side of the Internet link is liable to ragequit after about five minutes of that. Melee is supposed to be fun. 30-minute battles with an inevitable outcome are not fun.
That's why you need to play on the same keyboard as melee is intended. If the other side is constantly making the battle boring you can whack him/her in the head.

Re: Live Star Control tournament in Texas

Posted: Tue Jan 08, 2013 4:09 am
by Alvarin
Angelfish wrote:
oldlaptop wrote: Problem with that is that the person on the other side of the Internet link is liable to ragequit after about five minutes of that. Melee is supposed to be fun. 30-minute battles with an inevitable outcome are not fun.
That's why you need to play on the same keyboard as melee is intended. If the other side is constantly making the battle boring you can whack him/her in the head.
Quoted for truth.