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 Post subject: Re: Fighting the good fight
PostPosted: Sun Jan 23, 2011 9:04 pm 
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ZFP Peacekeeper
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Zeracles wrote:
]Don't worry, I figure links to PNF must be quite difficult since TfB still hasn't managed it ;)-smf

Their link to UQM is also wrong, not sure if that's been pointed out.


Yeah, it's been pointed out a few times.

Also, to any newbies interested in Netmelee, there are actually people on IRC playing it, don't let their lack of responses in this thread fool you. They are just shy :)


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 Post subject: Re: Fighting the good fight
PostPosted: Sun Jan 23, 2011 10:55 pm 
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Yehat Revolutionist
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Lukipela wrote:

Also, to any newbies interested in Netmelee, there are actually people on IRC playing it, don't let their lack of responses in this thread fool you. They are just shy :)


And don't let the apparent lack of activity in the arena fool you either. Too many newcomers seem to quit in disgust when they find the arena isn't constantly full of people chattering away*, but if you ask for a game and wait about ten minutes, usually someone will respond.

*Of course, that might all be because of the horrendously buggy irc.uqm.stack.nl webchat

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 Post subject: Re: Fighting the good fight
PostPosted: Tue Jan 25, 2011 1:58 pm 
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Ilwrath torturer
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We used to have a nice chart showing where players are located and how active they were, but that was lost as the server where that simple .txt was located apparently died (damn lazy server admin buddie). Ziper created this map for re-creating the "chart", but it was apparently taken over by forumites. Generally the map can be used as a guideline for seeing when would be the most optimal time to find opponents by simply looking at the location of the players.

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 Post subject: Re: Fighting the good fight
PostPosted: Tue Jan 25, 2011 3:49 pm 
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ZFP Peacekeeper
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I have balance mod 1.0, and would like to update. The instructions on the ultronomicon are windows-only. Any cross-platform support?


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 Post subject: Re: Fighting the good fight
PostPosted: Tue Jan 25, 2011 4:09 pm 
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Ilwrath torturer
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You need to compile from source code on Linux. On OS X, I don't know. Maybe someone could make a release on OS X?

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 Post subject: Re: Fighting the good fight
PostPosted: Tue Jan 25, 2011 5:32 pm 
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ZFP Peacekeeper
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Gekko wrote:
... Generally the map can be used as a guideline for seeing when would be the most optimal time to find opponents by simply looking at the location of the players.


Not quite right - someone might be online usually at his 3am, or stricktly 11pm. Or 24h like me... the UQMF has the activity chart that is very useful for that purpose. Unfortunately, SCDB doesn't have one...

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 Post subject: Re: Fighting the good fight
PostPosted: Tue Jan 25, 2011 5:32 pm 
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ZFP Peacekeeper
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Gekko wrote:
Ziper created this map for re-creating the "chart", but it was apparently taken over by forumites. Generally the map can be used as a guideline for seeing when would be the most optimal time to find opponents by simply looking at the location of the players.


Yeah someone turned it into an awesome map of everyone in the SC fandom. Pretty cool eh?


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 Post subject: Re: Fighting the good fight
PostPosted: Wed Jan 26, 2011 3:50 am 
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ZFP Peacekeeper
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I'll see about compiling. Could be a mite tricky. I have a shiver balance mod app here, v 1.0. Who made that?


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 Post subject: Re: Fighting the good fight
PostPosted: Wed Jan 26, 2011 4:42 am 
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Arilou wiseguy
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Death 999 wrote:
I'll see about compiling. Could be a mite tricky. I have a shiver balance mod app here, v 1.0. Who made that?


Well, let's see... Nic made a OSX app for Balance Mod, but I could swear that was for v1.10 or v1.14. It was so long ago I don't remember much except that I can't count on Nic's support these days. I could try to poach a Project 6014 member to compile Mac apps. If you manage to compile it yourself, let me know. I'll want the app so other mac users can play it.


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