Honestly, I think Stardock are in the right here. You can't copyright gameplay mechanics, which is what Fred & Paul seem to be accusing them of. The history of videogames is full of games that have cloned the mechanics of anything successful (anyone remember all the Sonic and Mario Kart clones of the early 1990s?).
Here's an example from outside of videogames: anyone is free to make a copy of the "Risk" boardgame (even using the original geographical layout) without needing permission from Hasbro as long as the name "Risk" is nowhere actually used. That's why conquerclub.com exists, and countless mobile "Risk" clones (though because they can't actually use the name "Risk", it can be hard to find them).
I suspect that Fred & Paul know this, but they needed some ridiculous pretext to halt the sales in order to make it more difficult for their opponents to fund this ridiculous legal conflict.
Because Fred & Paul's counteroffer that they made last year seems eminently reasonable to me:
https://dogarandkazon.squarespace.com/b ... e-and-nope
Why was it rejected, exactly?
This is all new to me -- I haven't logged on here in a few years. Now I log on to find:
a) the extremely disappointing news that the really promising
Project 6014 has been abandoned.
b) the disappointing (but expected) finding that there have been no new chapters added to "Peeru's fanfic"
c) the promising news that Fred & Paul are working on their own SC2 sequel.
d) the unsure-what-to-make-of-it news that some other company is making a Star Control game without any of the SC2 IP. Still, that could be promising, too. SC3 did have some interesting races and story elements in it. A "spinoff" story of something in SC3, while keeping the gameplay mechanics we love, could be quite good.
e) the disappointing realization that I probably won't be able to play either of them for years (if ever) because of a stupid legal fight that's eating into both sides' budgets and enthusiasm.
My ideal wish: Stardock agrees to Fred&Paul's counteroffer, allowing both sides to focus on making games, and also Fred&Paul legally allow Project 6014 to be commercially-released as a "alternate-universe UQM sequel", perhaps with Fred & Paul getting a share of the profits (thus hopefully providing enough incentive for its creators to get back to working on it and actually finishing it). Much as I'm hopeful about Fred&Paul's project, sometimes the fans making fan games do a better job than the original creators (see: Sonic Mania. Wherein Sega made the wise decision to allow someone from the fan-modding scene to make an official game, and the result was the best Sonic game in decades).