Art/Lighting Experiments

An HD remake of Star Control 2. It's the full Ur-Quan Masters game but also featuring a high resolution mode, new features, & new artwork.

Moderators: dczanik, ZFP Peacekeepers

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dczanik
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Re: Art/Lighting Experiments

Post by dczanik » Mon Mar 10, 2014 5:01 am

darklord42 wrote:were you ever successful in finding a coder, cause I will gladly turn the internet upside-down to find you one. :)
No. If you know any coders that could implement this...let me know.

And yes... lighting from a red star would give it a red hue. I just used white because it keeps the colors true to the original sprite.
- Damon Czanik
Artist/Project Leader for Ur-Quan Masters HD and the SC2 Fan Sequel,Project 6014
My new portfolio site! and my DeviantArt!

darklord42
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Re: Art/Lighting Experiments

Post by darklord42 » Mon Mar 10, 2014 11:07 pm

Well I started a thread on the hard-light forums for Freespace Open Projects. If anyone knows how to put normal mapping into an engine that previously did not have it, it's these guys. Probably will be ignored, but oh well worth a shot.

http://www.hard-light.net/forums/index. ... ic=87058.0

Your should ask on Reddit

Salk
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Re: Art/Lighting Experiments

Post by Salk » Tue Mar 11, 2014 8:31 am

I commend your effort, darklord42.

I sincerely hope your post won't be ignored.

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