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Re: UQMHD Remix - an updated version

Posted: Wed Dec 02, 2015 12:21 pm
by Maloo Oture
metamorphosis wrote:
Maloo Oture wrote:I liked it too. It was a great feature. Resource collection is grindy enough. Please, put it back?
?
I'm not sure how repeatedly asking me something without acknowledging that I've already answered the question is going to change my mind.
Well excuse me. Forgive me for believing that the game was released for the community. Are you part of the UQMHD team or just some guy that changed the source? Either way, I don't like what you did. And I'll rant and rave about it all I want to. Sheesh.

Re: UQMHD Remix - an updated version

Posted: Wed Dec 02, 2015 2:35 pm
by Angelfish
Maloo Oture wrote:
metamorphosis wrote:
Maloo Oture wrote:I liked it too. It was a great feature. Resource collection is grindy enough. Please, put it back?
?
I'm not sure how repeatedly asking me something without acknowledging that I've already answered the question is going to change my mind.
Well excuse me. Forgive me for believing that the game was released for the community. Are you part of the UQMHD team or just some guy that changed the source? Either way, I don't like what you did. And I'll rant and rave about it all I want to. Sheesh.
learn to program, n00b ;).

Re: UQMHD Remix - an updated version

Posted: Wed Dec 02, 2015 3:03 pm
by Quasispatial
Angelfish wrote:
learn to program, n00b ;).
Well, I really only know Java and Javascript myself. Not to mention, I don't know which language UQM is programmed in, so there's always that additional hurdle to keep in mind.
Think I'll keep the old version around though. Not only does it have resource overflow prevention with the landers, but I actually liked the original's intro music better. Losing those just to get the other remix tracks is just not worth it.

Re: UQMHD Remix - an updated version

Posted: Wed Dec 02, 2015 9:48 pm
by metamorphosis
Maloo Oture wrote:
metamorphosis wrote:
Maloo Oture wrote:I liked it too. It was a great feature. Resource collection is grindy enough. Please, put it back?
?
I'm not sure how repeatedly asking me something without acknowledging that I've already answered the question is going to change my mind.
Well excuse me. Forgive me for believing that the game was released for the community. Are you part of the UQMHD team or just some guy that changed the source? Either way, I don't like what you did. And I'll rant and rave about it all I want to. Sheesh.
That's quite a lot of entitlement you have there. Best of luck with that.

Quasispatial wrote:Think I'll keep the old version around though. Not only does it have resource overflow prevention with the landers, but I actually liked the original's intro music better. Losing those just to get the other remix tracks is just not worth it.
Whatever.

Re: UQMHD Remix - an updated version

Posted: Wed Dec 02, 2015 9:52 pm
by metamorphosis
1.05:
* Added code so that some solar systems do not have nebulae.
* Further nebulae and star generation tweaking.
* Added 5 more variations of nebulae.
* Small starbase speech fix.
* Correction to UQMHD code (previously was not using all available nebulae).

Re: UQMHD Remix - an updated version

Posted: Thu Dec 03, 2015 4:49 am
by Maloo Oture
metamorphosis wrote: That's quite a lot of entitlement you have there. Best of luck with that.
If being entitled is having an opinion and voicing it, then yes. I am entitled.

Re: UQMHD Remix - an updated version

Posted: Thu Dec 03, 2015 1:46 pm
by Angelfish
Maloo Oture wrote:
metamorphosis wrote: That's quite a lot of entitlement you have there. Best of luck with that.
If being entitled is having an opinion and voicing it, then yes. I am entitled.
I don't really mind. When voicing an opinion you keep it to 150 words max so it's bearable to the board readers.

Re: UQMHD Remix - an updated version

Posted: Thu Dec 10, 2015 10:05 am
by Salk
Quasispatial wrote:
Angelfish wrote:
learn to program, n00b ;).
Well, I really only know Java and Javascript myself. Not to mention, I don't know which language UQM is programmed in, so there's always that additional hurdle to keep in mind.
Think I'll keep the old version around though. Not only does it have resource overflow prevention with the landers, but I actually liked the original's intro music better. Losing those just to get the other remix tracks is just not worth it.
I happen to agree fully.

If you ever release something of your own that includes bugfixes (the open list is still here and it's not been worked on for ages: https://code.google.com/p/uqm-hd/issues/list) and corrections/real improvements, please let me know.

Thanks!

Re: UQMHD Remix - an updated version

Posted: Fri Dec 11, 2015 11:51 am
by Angelfish
Quasispatial wrote:
Angelfish wrote:
learn to program, n00b ;).
Well, I really only know Java and Javascript myself. Not to mention, I don't know which language UQM is programmed in, so there's always that additional hurdle to keep in mind.
Think I'll keep the old version around though. Not only does it have resource overflow prevention with the landers, but I actually liked the original's intro music better. Losing those just to get the other remix tracks is just not worth it.
If you know Java you should be able to code in C, which Star control 2 is written in.
That said, I know C but I'm not touching that outdated piece of shit that with a ten foot pole ;)

Re: UQMHD Remix - an updated version

Posted: Fri Dec 11, 2015 1:51 pm
by Quasispatial
Angelfish wrote:That said, I know C but I'm not touching that outdated piece of shit that with a ten foot pole ;)
*Silently hands over eleven-foot pole*