Avatar origin and meaning.

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zenzmurfy
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Re: Avatar origin and meaning.

Post by zenzmurfy » Fri Jul 23, 2010 10:28 am

Alvarin wrote:Dnyarry/garlic crossover?
Heh! Not intentionally. I was thinking bulb shaped but until you and dabir pointed out, I didn't see how far it deviated from the original's pie crust dome shape.

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zenzmurfy
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Re: Avatar origin and meaning.

Post by zenzmurfy » Fri Jul 23, 2010 11:15 am

Dabir wrote:Talking pet bulbasaur?
Not a crossover. It's more of a mistake that I didn't notice till you two pointed it out. I'll be flattening it out into something more hamburger bun / pillow shaped.

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Dragon
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Re: Avatar origin and meaning.

Post by Dragon » Mon Jul 26, 2010 12:58 pm

Now that we have a huge collection of SC themed avatars I thought I'd better explain why mine isn't. Raise your hands everyone who's heard of the Rowland brothers. ... No one. Right. They were a pair of brothers, Steve and John, who wrote games exclusively for the Commodore 64. This made them a bit special because mostly games were written for as many platforms as possible (bigger market) and that meant games tended to be lackluster and lowest common denominator. Not the Rowlands, they specialised and took the C64 and made it do things no one else had. Right at the end of C64's commercial life they released a little game called Mayhem in Monsterland. It's arguably the best game ever released on the Commodore and one of only two games to receive a 100% rating in a major publication (the other being Last Ninja 3).

My Avatar used to be Mayhem himself, the cutesy dinosaur hiding next to the tree in the screen shot, he looked sort of dragony and I kept it for years. Then the Rowlands re-released Mayhems Magic Dust for mobiles and and redrew everything in hi-res. They also released a lot of the sprites to the public but didn't include Mayhem.

Image

And thus I swapped out the original C64 mayhem for the redone green monster (I forget it's name now). It's followed me ever since. If you find any site with a user 'Dragon' and that avatar it's me.
zenzmurfy wrote:Yup! I gotta get back to work on it. Here's a more recent pic of it.
Out of interest, is it rigged yet or are you planning to? And your Shofixti as well? It'd be great to have all textured/rigged versions of the SC characters. 8-)

[EDIT] Um, I think it's name was 'Dino'.

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zenzmurfy
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Re: Avatar origin and meaning.

Post by zenzmurfy » Mon Jul 26, 2010 2:29 pm

The Dynarri is not rigged yet but the eyelids open and shut and the mouth too. I don't I do phonemes or textures yet.

I redid the head on the urquan to be rounder, more natural looking IMO, but its not fully rigged yet. I did only 2 arms as a test and it seemed to work. I need to design and the bridge set for it.

The Shofixti has phonemes but body is still being rigged. Also, I am working on what I want the cockpit to look like.

I am also working on the hero human too. The face isn't final yet, but I think he looks young enough for storyline.
Currently rigging him. I just realized he need textures and phonemes too. No bridge model yet. design not final, but likely patterned after conventional space ship designs. I'm going to need a lot of human and shofixti crewmembers.

Yehat needs texture maps and rigging, phonemes. Can't find Yehat bridge model, so I will need to redo it.

Spathi needs rigging and maybe phonemes(?). Bridge model exist but needs textures.

I think I am scrapping my Syreen model and using one of my female chars WIP instead. I haven't start leaning how to do hairstyles with long hair yet.
Dragon wrote:
zenzmurfy wrote:Yup! I gotta get back to work on it. Here's a more recent pic of it.
Out of interest, is it rigged yet or are you planning to? And your Shofixti as well? It'd be great to have all textured/rigged versions of the SC characters. 8-)

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Bleeding Star
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Re: Avatar origin and meaning.

Post by Bleeding Star » Fri Jul 30, 2010 11:00 am

It's a fungal squid!

By far my least favourite of all the bio in SC2. Fast, aggressive, and not very valuable. Hate 'em.

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Lukipela
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Re: Avatar origin and meaning.

Post by Lukipela » Fri Aug 06, 2010 12:34 pm

Bleeding Star wrote:It's a fungal squid!

By far my least favourite of all the bio in SC2. Fast, aggressive, and not very valuable. Hate 'em.
So you choose to represent yourself with something you dislike. Psychologically speaking, that's very interesting. Would you like to talk about it?

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Cedric6014
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Re: Avatar origin and meaning.

Post by Cedric6014 » Fri Aug 06, 2010 1:26 pm

Mine's a ship from the UQM mod I'm contributing to.

Another fun fact:
I use the same ship is used at Frungylovers and UQM forum; the only other internat groups I'm a member of. If that doesnt tell you that SC is special I dont know what will.

Otherwise, I enjoy ultimate frisbee and hiking in the bush

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Gekko
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Re: Avatar origin and meaning.

Post by Gekko » Mon Aug 09, 2010 5:18 pm

A true warrior can only be prestigious throughout constant battle. His deeds on the battlefield are measured not by the victory or defeat, but the way he faces his opponent. Only by facing the most fearsome opponents will his name be recorded to the books of history, and that is why a captain should seek nothing else than more and more skillful opponents. For in the chambers of net melee we will meet again to decide our destiny.
Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod

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Lukipela
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Re: Avatar origin and meaning.

Post by Lukipela » Wed Aug 11, 2010 7:33 pm

Gekko wrote:Only by facing the most fearsome opponents will his name be recorded to the books of history, and that is why a captain should seek nothing else than more and more skillful opponents.
Welp, that succinctly nails down why we've never played :)

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Lartil
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Re: Avatar origin and meaning.

Post by Lartil » Fri Oct 15, 2010 10:00 pm

Mine represents a role-playing character of mine, Kaylun, I've been meaning to write of her history on another site but haven't had the chance
BONSAI!!!! TREE.... Mindwise I'm a kid

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