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Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 1:39 pm
by Death 999
Folks, now that the online melee campaign is over, and, also, I'm about to have more free time, it's time to see who wants to do mafia again.


You are a hierarchy fleet stationed near a defense station. This is no mere common starbase; it is a fortress with a main weapon capable of destroying any vessel weaker than a dreadnaught. It was placed to protect an integrated construction and development facility operating in a planetary system. This is the facility in which the Ilwrath cloak was transferred to a ship the Ilwrath were capable of building, for example, and it can be expected that more improvements to hierarchy ships will be made. The AFS has attempted assault - going far around the battle line with a sneak attack - and failed. But now they are resorting to subterfuge. By the time play begins, they will have killed the master in charge of the fleet and faded into the shadows.

Each of you will play a specific character of a known race, commanding a known ship. Some of you, however, will be under the mind control of Syreen. This will allow more coherent roleplaying, and the defense station provides a mechanism for the lynching. Therefore, I expect that this scenario maintain coherence to the end, unlike the previous which collapsed into a degree of absurdity toward the end.

Once we have a roster of players, I will describe the fleet and secretly select the syreen players. Then they will choose which ships to infiltrate, and then other characters will be assigned randomly. For ease, the characters' names will be set to your screennames.

With sufficient signups, I expect we can start as soon as three weeks. The participation requirement will be modest, with a day/night cycle of five days.

For reference, the first game occurred here.

(edited to fix a huge but unimportant typo, add link to previous game)

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 1:51 pm
by Draxas
I'll give this a go again. Maybe I can make it to turn 2 this time! ;D-smf

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 5:31 pm
by Alvarin
I want in!

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 5:39 pm
by Lukipela
Oh I'm so in. Last time was a blast, I'm sure this'll be fun as well!

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 6:49 pm
by Quinarbre
I'd gladly hop aboard, but I'll be on vacation last week of April and first of May. Don't wait for me, but hold me a seat if you don't begin before May 8th.

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 6:55 pm
by Death 999
Lukipela, want to repost this at Frungylovers like you did last time?

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 8:01 pm
by Lukipela
Will do!

Re: Gathering players for the second Mafia game

Posted: Fri Apr 08, 2011 8:19 pm
by oldlaptop
Count me in!

Re: Gathering players for the second Mafia game

Posted: Sat Apr 09, 2011 12:27 am
by Gekko
I shall be in for the role-play.

I've been playing some Mafia on IRC & elsewhere, and for every game I have disliked the actual game mechanics. Ultimately, the game is nothing else than a game of luck as there is no way to get ANY absolute facts if you aren't a special character. This means that you can as well assume that everything everyone says is a lie, and no-one is ever telling the truth. To really have some chances of playing "correctly" one would have to play with the same people for multiple games and understand how the other players behave. I looked through this wiki and especially this page. There is quite a load of theory there. There is also a page describing that the 'town' has most of the time a simple, constant smaller chance of victory.

So, under these thoughts, I'm in.

Re: Gathering players for the second Mafia game

Posted: Sat Apr 09, 2011 1:06 am
by Dyandod
Woohoo! I'm in!