Online campaign - TURN 10 (Game over)
Moderator: ZFP Peacekeepers
Re: Assessment of available resources
If you mean the ones with matching names (Alpha Wolf, Beta Wolf etc) they're constellations.
Re: Assessment of available resources
Thank you, got the answer on UQMF too. I'll be away for about a week as I have some... business elsewhere in the country. Probably I'll be able to check the forums and IRC each day, but be prepared that I might respond next time on Friday. I'll make sure to spend those 14 hours in a train to this thing.
Try the Net Melee Improvement mod
Re: Assessment of available resources
Also, if we're going to RPG it might be good to have a very loose background story detailing why races that aren't naturally best friends choose to team up together. If you want I'm sure I, or someone else here on the board, could knock up a page or so of fluff for you.
Re: Assessment of available resources
That might be a good idea. I'm not that much of a writer and I'll gladly give this responsibility to someone more able than me. There are a few problems in creating this story, and the only way to really achieve the starting point and settings would be to set this to an alternative universe of sorts. After all, all the races have met, and none of them is extinct.Lukipela wrote:Also, if we're going to RPG it might be good to have a very loose background story detailing why races that aren't naturally best friends choose to team up together. If you want I'm sure I, or someone else here on the board, could knock up a page or so of fluff for you.
Try the Net Melee Improvement mod
Re: Assessment of available resources
I've sent Gekko a rough story draft, and I'd encourage everyone else to do the same so that he has a few options.
Regarding fleet types, I assume that we'll be seeing small strike groups as well as armadas, designed to just hold critical pathways for long enough for the main armada to arrive in case of trouble.
My name isn't on your list, please add it
Regarding fleet types, I assume that we'll be seeing small strike groups as well as armadas, designed to just hold critical pathways for long enough for the main armada to arrive in case of trouble.
My name isn't on your list, please add it

Re: Assessment of available resources
1: Background
The story which I received from you seems detailed enough for this sort of campaign, and doesn't feel like it's written by a narcoleptic monkey which would be the case if I wrote it.
Posting here:
===========
We do not know what happened. This is important. Oh, there are plenty of rumours. Some say that just before it happened, the Rainbow Worlds lit up, blazing energy pulsing out of them and engulfing entire systems. Others say that in Orz space, large things defying description could be seen in hyperspace, bending time and space around them. There are reports of blotches of green appearing in hyperspace, and of strange beings appearing in many systems.
But we do not know what happened. We only know that just as we had sat down to sign the final peace treaty within the sector, to usher in an age of peace, things changed. Hyperspace began to move around. It is still there, but now it is filled with storms and danger. The gravity wells are in different places and lead to new systems. In Truespace, planets disappeared. Sometimes we find them in completely different systems, devoid of life. Sometimes we do not find them at all. Fleets disappeared too, many of them for good. Some shipss were scattered through Hyperspace and Truespace, often appearing within moons or planets. And there was death. Something moved out of the new darkness of Hyperspace, and where it moved life ceased.
And then, as suddenly as it began, it stopped. The presence retreated, leaving the survivors in this harsh new world. We were left alone, among the ruins of our old order. And we do not know what happened. We just know that things are different. The Arilou no longer smile. There is sadness in their eyes, and they tell us that they are trapped here. They cannot find their way home. The Orz are silent. They will follow directions, but they no longer talk. It is as if they have lost a part of themselves. The Arilou say that their *fingers* have been cut off. The Androsynth are here as well. They do not know where they have been, they are as lost as all of us.
There were battles at first. Many of us were sworn enemies, and this was an excellent time to repay old debts. But within every race, there are those who would rather live. Even among the Kohr-Ah, some prefer life to death. Eventually, the fighting stopped. Those who now remain work together, or die by our hand. Who knows how long this truce will hold? But for now, it does.
There must be others out there. Other groups such as ours, struggling to stay alive and to rebuild civilization. Perhaps they will welcome us gladly. But what if they do not? How many new Hierarchies have formed out there? How many lone Kohr-Ah are still preying on the defenseless? How many of the survivors we encounter will view us as an obstacle to be removed?
So we come to you commander. Among us, you are the only one with experience of commanding troops. We need a leader to take us through these trying times. To rebuild our worlds and our way of life.
Please help us commander, you’re our only hope.
===========
Unless someone objects I'm happy to pick this story. Players are also free to start the planning and creation of their faction. Probably it's better if you don't post them here yet as things might change before we start.
2: Gameplay
About the organization of this whole mess... Send your orders to me as a private message in this syntax:
*****
Topic: [campaign] Lukipela, turn 3, orders
Message:
My 1st fleet at Alpha Pavonis moves to Beta Pavonis.
My 2nd fleet is split into two fleets:
2nd fleet: Arilou, Androsynth, Chmmr
3rd fleet: Druuge, Kohr-Ah, Shofixti
2nd fleet stays at Alpha Pavonis
3rd fleet moves to Alpha Wolf
I use 10 points from my pool and construct two Shofixtis to Alpha Pavonis.
The independent Shofixtis create two new fleets:
Scout Fleet 1: Shofixti
Scout Fleet 2: Shofixti
End of orders
*****
3: Rules of engagement
By default you are allowed to play the battles with whatever rules you want, but both of the players have to accept them. However, if one side wishes to use the official tournament rules, then the another player must accept this. Default tournament rules are:
Tyranny
In case there are problems I (Gekko) will have the final word in these debates. I do listen your opinions, but we need someone to lay down the rules. You are free to question these rules at the arena or public debate here.
Stalemates
Rule: In the spirit of competition, both players should employ whatever tactics they consider most effective. This may result in a stalemate at some point. If so, the faster of the two ships becomes a designated attacker. The attacker does not necessarily have to make a bee-line directly for the defender, but they are required to take the initiative. This means that Androsynth attacks Shofixti, Ilwrath and most of the ships other than Slylandro with the comet, not bubbles.
Explanation: Stalemates are bound to happen. We found this rule to be a relatively painless solution. The decision to use speed as a stalemate-breaker did not significantly reduce the effectiveness of Star Control's fastest ships. As it turned out, the most mobile combatants were best suited to withstand such a penalty.
Shofixti Host Advantage Prevention
Rule: In case the guest player uses the Shofixti's Glory Device against the player who is hosting the game and manages to destroy the opponent in his suicide attack, then that battle is considered as the Shofixti's victory. In case this happens the host player must tell what ship he is going to deploy next on the IRC, giving the upper hand to the guest player.
Explanation: The game forces the guest player to select a ship first. This causes the host player to get an advantage in the game of rock-paper-scissors by giving him an opportunity to pick a counter against the guest player. This has been discussed on the arena and it has been decided that the battle in question should be considered as Shofixti's victory.
The story which I received from you seems detailed enough for this sort of campaign, and doesn't feel like it's written by a narcoleptic monkey which would be the case if I wrote it.
Posting here:
===========
We do not know what happened. This is important. Oh, there are plenty of rumours. Some say that just before it happened, the Rainbow Worlds lit up, blazing energy pulsing out of them and engulfing entire systems. Others say that in Orz space, large things defying description could be seen in hyperspace, bending time and space around them. There are reports of blotches of green appearing in hyperspace, and of strange beings appearing in many systems.
But we do not know what happened. We only know that just as we had sat down to sign the final peace treaty within the sector, to usher in an age of peace, things changed. Hyperspace began to move around. It is still there, but now it is filled with storms and danger. The gravity wells are in different places and lead to new systems. In Truespace, planets disappeared. Sometimes we find them in completely different systems, devoid of life. Sometimes we do not find them at all. Fleets disappeared too, many of them for good. Some shipss were scattered through Hyperspace and Truespace, often appearing within moons or planets. And there was death. Something moved out of the new darkness of Hyperspace, and where it moved life ceased.
And then, as suddenly as it began, it stopped. The presence retreated, leaving the survivors in this harsh new world. We were left alone, among the ruins of our old order. And we do not know what happened. We just know that things are different. The Arilou no longer smile. There is sadness in their eyes, and they tell us that they are trapped here. They cannot find their way home. The Orz are silent. They will follow directions, but they no longer talk. It is as if they have lost a part of themselves. The Arilou say that their *fingers* have been cut off. The Androsynth are here as well. They do not know where they have been, they are as lost as all of us.
There were battles at first. Many of us were sworn enemies, and this was an excellent time to repay old debts. But within every race, there are those who would rather live. Even among the Kohr-Ah, some prefer life to death. Eventually, the fighting stopped. Those who now remain work together, or die by our hand. Who knows how long this truce will hold? But for now, it does.
There must be others out there. Other groups such as ours, struggling to stay alive and to rebuild civilization. Perhaps they will welcome us gladly. But what if they do not? How many new Hierarchies have formed out there? How many lone Kohr-Ah are still preying on the defenseless? How many of the survivors we encounter will view us as an obstacle to be removed?
So we come to you commander. Among us, you are the only one with experience of commanding troops. We need a leader to take us through these trying times. To rebuild our worlds and our way of life.
Please help us commander, you’re our only hope.
===========
Unless someone objects I'm happy to pick this story. Players are also free to start the planning and creation of their faction. Probably it's better if you don't post them here yet as things might change before we start.
2: Gameplay
About the organization of this whole mess... Send your orders to me as a private message in this syntax:
*****
Topic: [campaign] Lukipela, turn 3, orders
Message:
My 1st fleet at Alpha Pavonis moves to Beta Pavonis.
My 2nd fleet is split into two fleets:
2nd fleet: Arilou, Androsynth, Chmmr
3rd fleet: Druuge, Kohr-Ah, Shofixti
2nd fleet stays at Alpha Pavonis
3rd fleet moves to Alpha Wolf
I use 10 points from my pool and construct two Shofixtis to Alpha Pavonis.
The independent Shofixtis create two new fleets:
Scout Fleet 1: Shofixti
Scout Fleet 2: Shofixti
End of orders
*****
3: Rules of engagement
By default you are allowed to play the battles with whatever rules you want, but both of the players have to accept them. However, if one side wishes to use the official tournament rules, then the another player must accept this. Default tournament rules are:
Tyranny
In case there are problems I (Gekko) will have the final word in these debates. I do listen your opinions, but we need someone to lay down the rules. You are free to question these rules at the arena or public debate here.
Stalemates
Rule: In the spirit of competition, both players should employ whatever tactics they consider most effective. This may result in a stalemate at some point. If so, the faster of the two ships becomes a designated attacker. The attacker does not necessarily have to make a bee-line directly for the defender, but they are required to take the initiative. This means that Androsynth attacks Shofixti, Ilwrath and most of the ships other than Slylandro with the comet, not bubbles.
Explanation: Stalemates are bound to happen. We found this rule to be a relatively painless solution. The decision to use speed as a stalemate-breaker did not significantly reduce the effectiveness of Star Control's fastest ships. As it turned out, the most mobile combatants were best suited to withstand such a penalty.
Shofixti Host Advantage Prevention
Rule: In case the guest player uses the Shofixti's Glory Device against the player who is hosting the game and manages to destroy the opponent in his suicide attack, then that battle is considered as the Shofixti's victory. In case this happens the host player must tell what ship he is going to deploy next on the IRC, giving the upper hand to the guest player.
Explanation: The game forces the guest player to select a ship first. This causes the host player to get an advantage in the game of rock-paper-scissors by giving him an opportunity to pick a counter against the guest player. This has been discussed on the arena and it has been decided that the battle in question should be considered as Shofixti's victory.
Try the Net Melee Improvement mod
Re: Assessment of available resources
That background was a draft, but I'm glad you like it. I can polish it a bit before we start as well if you like.
Regarding the organization, will you be sending everyone a map update separately as they move around as well? I'd suggest something like that SVG map I mentioned earlier, you can set up a separate "Unexplored" layer for every player, so that it's easy to hide the rest of the map when sending stuff out. I'd also recommend setting up an Excel (or Unix equivalent I guess) file for points and ships and so. Will we see the fleets on the map you send out or separate ships in the fleet?
As for melee rules, is the Torch an allowed game in this campaign? I understand it's pretty broken in NetMelee.
Regarding the organization, will you be sending everyone a map update separately as they move around as well? I'd suggest something like that SVG map I mentioned earlier, you can set up a separate "Unexplored" layer for every player, so that it's easy to hide the rest of the map when sending stuff out. I'd also recommend setting up an Excel (or Unix equivalent I guess) file for points and ships and so. Will we see the fleets on the map you send out or separate ships in the fleet?
As for melee rules, is the Torch an allowed game in this campaign? I understand it's pretty broken in NetMelee.
Re: Assessment of available resources
I'll create a vector map where I have a few layers for each player. Your suggestion sounds good as I can simply select what layers are visible. The full star map will be displayed when the game begins and players are randomly given one of the selected starting solar systems, placed so that each of the players has roughly the same resources at the start.Lukipela wrote:
Regarding the organization, will you be sending everyone a map update separately as they move around as well? I'd suggest something like that SVG map I mentioned earlier, you can set up a separate "Unexplored" layer for every player, so that it's easy to hide the rest of the map when sending stuff out. I'd also recommend setting up an Excel (or Unix equivalent I guess) file for points and ships and so. Will we see the fleets on the map you send out or separate ships in the fleet?
Each of the fleets appears as a small icon on the star map. Each of the players receives a color for his faction and the icon will be colored according to the player. The solar systems are also colored slightly with the color of the player / alliance.
There probably will be very little information released to the public as displaying scores or something like that would give valuable information to competing parties. Players are free to post news from their faction to the thread as a message to whatever happens to be the central bulletin in the galaxy. I think that at the start we can say that none of the factions knows about the other factions. Everything that happens in the game is considered as a first contact to the other factions.
Torch is banned.Lukipela wrote:As for melee rules, is the Torch an allowed game in this campaign? I understand it's pretty broken in NetMelee.
Try the Net Melee Improvement mod
Re: Assessment of available resources
Yeah, I suppose in the beginning we can make some hogwash up about just beaming out information into Hyperspace, where anyone can hear. But probably discussions won't happen much before several races know each other.
Good call on the torch
Good call on the torch
- Starcruiser
- Silly Supox
- Posts: 67
- Joined: Fri Aug 13, 2010 9:07 am
Re: Assessment of available resources
This is still a terrible way to give Androsynth a counter.This means that Androsynth attacks Shofixti...with the comet
On the story:
It's good. I like it. However are the Nemesis vessels off limits?