Search found 409 matches

by Gekko
Sat Aug 21, 2010 8:24 am
Forum: General Discussion
Topic: Fighting with Sa-Matra in Melee?
Replies: 6
Views: 3747

Re: Fighting with Sa-Matra in Melee?

Sorry, no. I only know someone mentioned these two names at some point in some past.
by Gekko
Fri Aug 20, 2010 4:57 pm
Forum: General Discussion
Topic: Fighting with Sa-Matra in Melee?
Replies: 6
Views: 3747

Re: Fighting with Sa-Matra in Melee?

Elvish Pillager did it. Shiver may have done it. That's all I know.
by Gekko
Fri Aug 20, 2010 4:56 pm
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

A quick report before returning to have a social encounter with my parents who are visiting (ugh): There will be a small test session on Sunday unless something comes up. We are aiming to play a small game (probably a couple of hours) for testing the numbers and general rules. This is NOT intended a...
by Gekko
Wed Aug 18, 2010 8:53 pm
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

Also, separate question. When we move around and eventually encounter an enemy fleet, do we know the composition of that fleet straight away, or only when we enter battle? Players see everything in the same constellation and adjacent constellations. That means they know what sort of fleets they are...
by Gekko
Tue Aug 17, 2010 5:34 pm
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

I have a technical question - I do not have the possibility to host the net-mellee. If my intended opponent also can't, what are we to do? From the original rules: In case the players are unable to connect to each other they will name a vice admiral. This of course doesn't mean that you get I_LIVE ...
by Gekko
Mon Aug 16, 2010 6:54 pm
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

Regarding the organization, will you be sending everyone a map update separately as they move around as well? I'd suggest something like that SVG map I mentioned earlier, you can set up a separate "Unexplored" layer for every player, so that it's easy to hide the rest of the map when sending stuff ...
by Gekko
Mon Aug 16, 2010 5:26 pm
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

1: Background The story which I received from you seems detailed enough for this sort of campaign, and doesn't feel like it's written by a narcoleptic monkey which would be the case if I wrote it. Posting here: =========== We do not know what happened. This is important. Oh, there are plenty of rum...
by Gekko
Sun Aug 15, 2010 10:06 am
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

Also, if we're going to RPG it might be good to have a very loose background story detailing why races that aren't naturally best friends choose to team up together. If you want I'm sure I, or someone else here on the board, could knock up a page or so of fluff for you. That might be a good idea. I...
by Gekko
Sat Aug 14, 2010 1:11 am
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

Thank you, got the answer on UQMF too. I'll be away for about a week as I have some... business elsewhere in the country. Probably I'll be able to check the forums and IRC each day, but be prepared that I might respond next time on Friday. I'll make sure to spend those 14 hours in a train to this th...
by Gekko
Fri Aug 13, 2010 10:33 pm
Forum: *Heavy Space*
Topic: Online campaign - TURN 10 (Game over)
Replies: 220
Views: 55108

Re: Assessment of available resources

An alliance can still be a winner. Consider that we might get two large factions that last all the way to the end where one side is destroyed. If we define a per cent like that, the game would become an elimination tournament where one player is suddenly expelled from the alliance and facing all of ...