Search found 21 matches

by darklord42
Sun Dec 16, 2018 11:21 pm
Forum: Mods, Clones and other Fan Content
Topic: The Ur-Quan Masters v0.8.0.82 MegaMod
Replies: 17
Views: 8970

Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Excellent! I've been so looking forward to this. Almost perfect I'm afraid. ;) The alt slides need to be updated with the new icons for each updated ship.
by darklord42
Tue Dec 22, 2015 9:37 pm
Forum: Ur-Quan Masters HD
Topic: UQMHD Remix - an updated version
Replies: 23
Views: 13858

Re: UQMHD Remix - an updated version

I just tried it with your version of the .uqm files with your windows release. Strange that's not what is in your source? You should do something with the build script so it comes out the way you want it. Still had the same graphical issues, but great job on the nebula and intro music. It's great to...
by darklord42
Tue Dec 22, 2015 8:52 pm
Forum: Ur-Quan Masters HD
Topic: UQMHD Remix - an updated version
Replies: 23
Views: 13858

Re: UQMHD Remix - an updated version

And another thing, for some reason solar system planet textures arn't appearing in both hq4x and 2x anymore (not just the moon in this picture) Are files missing from the source? or is it a code error
Image
by darklord42
Tue Dec 22, 2015 3:57 pm
Forum: Ur-Quan Masters HD
Topic: UQMHD Remix - an updated version
Replies: 23
Views: 13858

Re: UQMHD Remix - an updated version

I got the app working I'd be happy to bundle it. Great work! I have one minor question. As you approach earth I get a couple of random orbit paths that look like arrows? It looks like someone had fun with the paint tool. Why is that? https://dl.dropboxusercontent.com/u/50486448/Screen%20Shot%202015-...
by darklord42
Tue Dec 22, 2015 2:14 pm
Forum: Ur-Quan Masters HD
Topic: UQMHD Remix - an updated version
Replies: 23
Views: 13858

Re: UQMHD Remix - an updated version

If you guys really care that much, his code changes can't be that difficult to repeal. I don't, so I won't. As it was part of the original game. @metamorphosis I hope you're still around. I'm trying to build a mac version but I hit a compiling issue with clang src/libs/graphics/sdl/sdl_common.c:132:...
by darklord42
Fri Sep 04, 2015 3:15 am
Forum: Ur-Quan Masters HD
Topic: Google Code Archived UQM-HD
Replies: 2
Views: 5009

Google Code Archived UQM-HD

It looks like google code has gone and archived Ur Quan Masters HD and made it read only.

https://code.google.com/p/uqm-hd/

Is there any effort to move it to git hub?

Is there anything that isn't public that might get lost?
by darklord42
Wed Jun 04, 2014 10:13 pm
Forum: Ur-Quan Masters HD
Topic: Ur-Quan Masters HD: Beta 1 Released!
Replies: 49
Views: 48160

Re: Ur-Quan Masters HD: Beta 1 Released!

Not with out a coder to make the fixes. :'(-smf
by darklord42
Mon Mar 10, 2014 11:07 pm
Forum: Ur-Quan Masters HD
Topic: Art/Lighting Experiments
Replies: 22
Views: 23113

Re: Art/Lighting Experiments

Well I started a thread on the hard-light forums for Freespace Open Projects. If anyone knows how to put normal mapping into an engine that previously did not have it, it's these guys. Probably will be ignored, but oh well worth a shot. http://www.hard-light.net/forums/index.php?topic=87058.0 Your s...
by darklord42
Mon Mar 10, 2014 4:44 am
Forum: Ur-Quan Masters HD
Topic: Art/Lighting Experiments
Replies: 22
Views: 23113

Re: Art/Lighting Experiments

were you ever successful in finding a coder, cause I will gladly turn the internet upside-down to find you one. :)
by darklord42
Wed Feb 19, 2014 4:11 pm
Forum: Ur-Quan Masters HD
Topic: Help us out, Write a review!
Replies: 9
Views: 12718

Re: Help us out, Write a review!

A troll if I ever saw one, taking advantage of the fact that he can't be deleted. I'm all for free speech but this is abuse. You really shouldn't be able to rate a 1 or 10 without writing why. If someone really feels that strongly, they should say something.