Search found 53 matches

by PatronGOP
Sun Jul 28, 2013 3:19 pm
Forum: General Discussion
Topic: Let's help Stardock make the best Star Control possible!
Replies: 23
Views: 11761

Re: Let's help Stardock make the best Star Control possible!

In no particular order: -Play SC2 before you write any of the story. It was glaringly evident that the creators of SC3 only read the cliffs notes. -Keep with Cannon. SC2 left lots of things open for imagining. There is no need to step on the parts of the story that are established. -Don't try to ans...
by PatronGOP
Wed Jul 17, 2013 2:06 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

Thanks Zeracles. kingchosen isn't part of the dev team. He submitted the idea for the ShuSheng race and ship here on these forums. The ship is still based on his concept, but the race has gone an a very different direction. Thank you for the feedback. The "hold and release auto re-fire" thing I'm wo...
by PatronGOP
Thu Jun 27, 2013 4:38 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

New Windows demo available 6/27/13 http://www.hyperspacebook.com/downloads.html Notes: Added multiple SC2 ships: -Broodhome -Skiff -Mauler -Cruiser -Avenger -Podship -Scout -Penetrator -Fury -Discriminator -Nemesis Please note that these are all first editions and are fairly rough approximations wit...
by PatronGOP
Wed Jun 05, 2013 2:19 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

... every ship to have a fireball, a dragon punch, and a hurricane kick ... This is a great idea, and we should have a ship with these abilities. Each ship needs weak, normal, and heavy variants of the main and specials, and thrust-command combinations set off the special moves? ... yeaaah. I'm pre...
by PatronGOP
Tue Jun 04, 2013 5:58 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

Agreed. Spathi and Orz added.
Note that the Orz marines are not very sophisticated at this point. The turret functionality was surprisingly easy to impliment due to the modular nature of our ships:
Image
by PatronGOP
Sat Jun 01, 2013 5:41 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

Pkunk and Syreen added:
Image
by PatronGOP
Sat Jun 01, 2013 2:56 pm
Forum: General Discussion
Topic: Yehat vector images
Replies: 14
Views: 11564

Re: Yehat vector images

This is what the image looks like as a 24 color vector graphic. We can go as many colors as you like. If you are just looking for scalability we can go to thousands of colors and have a near match to the original. http://www.hyperspacebook.com/images/yehat.jpg If you can get dczanik's ok (have him p...
by PatronGOP
Fri May 31, 2013 6:46 pm
Forum: General Discussion
Topic: Yehat vector images
Replies: 14
Views: 11564

Re: Yehat vector images

I can do just what Scott said for you if you like. Do you have any limitations in terms of # of colors?
Edit: any idea where I can get a higher res version of that?
by PatronGOP
Fri May 31, 2013 3:45 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

Added Mycon and Scout:
Image
by PatronGOP
Thu May 30, 2013 5:56 pm
Forum: Mods, Clones and other Fan Content
Topic: SC2 ships in STA melee
Replies: 28
Views: 23987

Re: SC2 ships in STA melee

Avenger Added. Also fixed shot relativity bug.
Image