ZOMG REAL SC3

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Re: ZOMG REAL SC3

by palmpet » Fri Feb 23, 2024 7:14 pm

I've had this clip for a while but only just made into a video. Not sure what thread to put in it so will do so here, since it was on the Pistol Shrimp Discord. Paul not long ago finally confirmed which thing on the captain image was the Chenjesu!

https://youtu.be/0gD7xAW_Lrg?si=cC3fgBrmTXKWxSLC

Free Stars: The Ur-Quan Masters Channel 44 vlog/podcast

by krulle » Wed Feb 14, 2024 1:14 pm

First "interview" with Tim Cain (from Fallout) is out:
https://www.youtube.com/watch?v=afp3WMgINJ0

Also includes some tidbits on how SC2 got written...
And that Paul Reiche is now being a granddad.

Free Stars: new blog post

by krulle » Tue Feb 13, 2024 10:02 am

Heh, had to "quote" your post to see what you posted.

Unlisted interview about the influence of UQM on other developers.
Nice. Thanks for sharing.
(Is that one of the early publishing of the Channel 44 podcasts to the patreons?)


BTW: new blog post :
https://pistolshrimpgames.com/2024/02/free-stars-the-ur-quan-masters-on-steam-february-19th-and-channel-44-launch/

The Free Stars: The Ur-Quan Masters version gets published on steam on 19 February.
And our Pistolshrimpers will start a video blog or Audio podcast named Channel 44 with interviews on game development, and UQM influences on other games/developers.

Re: ZOMG REAL SC3

by Alvarin » Mon Feb 12, 2024 8:47 pm

SC2 influence on influential gaming people

https://www.youtube.com/watch?v=ca-9G15qQrE

Free Stars: Dev Diary

by krulle » Thu Feb 01, 2024 8:14 am

And another blog entry by our pistolshrimpers:

https://pistolshrimpgames.com/2024/01/dev-diary-procedural-planet-art/

procedural planet art, and how they create it; and how the collaborative input of the fans helped.

[edit: added url tags around the link so it doesn't get shortened anymore]

Oh yeah, excited, planet lander rough art prototype:
Image
and now, same planet, but the sun is down:
Image

Still proof of concepts, but cool what that team and the community did get going!

Free Stars: Children of Infinity

by krulle » Thu Dec 21, 2023 10:43 pm

A blog post about what happened 2023, and forecast for 2024:

https://pistolshrimpgames.com/2023/12/s ... year-2023/

Re: ZOMG REAL SC3

by krulle » Mon Nov 13, 2023 3:20 pm

https://pistolshrimpgames.com/2023/10/d ... t-to-life/

some graphics of the "new" Chmmr ship which will be used in "Children of Infinity".

Re: ZOMG REAL SC3

by krulle » Thu Oct 12, 2023 8:10 pm

They gave a bit more info on their transition in an interview for gamesindustry.biz:

https://www.gamesindustry.biz/pistol-sh ... t-you-make

They had already lost their developments once, and out of this experience they definitely want to "own what they create". And OpenSource Godot makes that more possible than Unity.

Re: ZOMG REAL SC3

by Alvarin » Tue Sep 26, 2023 4:04 pm

Heh. Good thing they didn't go for Unity.

Re: ZOMG REAL SC3

by krulle » Tue Sep 26, 2023 3:34 pm

https://pistolshrimpgames.com/2023/09/n ... for-godot/

the development moved over to the "engine" Godot.
Instead of fully developing their own, they will use the OpenSource Godot engine, and modify that to their needs (if needed).
https://pistolshrimpgames.com/2023/09/no-longer-waiting-for-godot/ wrote: After a week of building some proof-of-concepts, both Fred and I weren’t turned off. We might have too much experience to ever be really sold on anything, but we hadn’t found anything to terrify us, and we liked what we were able to do.

Within another week, our proof-of-concept quickly stopped being a proof-of-concept and became the answer. We had almost all of UQM2 running within Godot! Within less than a month, we had all of UQM2 functioning, as well as features we had planned but had not been able to do.

[...]

What Did it Cost?
The short answer is: about a month. The longer answer is more nuanced.
Sounds good and promising. Not too much effort lost. And saving effort at other places also sounds good.

I wonder whether Paul and Ken moved on because the budget is tighter than expected?

I wanted to link some concept art the blog also contains, but there's no spoiler tag working here, so I'll just point to the end of the blog post for that.

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