ZOMG REAL SC3

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Re: ZOMG REAL SC3

by krulle » Mon Oct 25, 2021 9:49 pm

Incoming message from the Dan beast, Dogar and Kazon, Channel 44 wrote:This is a quick note to say that we are making good progress on the tech and narrative underpinnings of UQM2. Ken Ford and Dan Gerstein have been part of the core team for the last few months. Speaking of Dan, he has an interesting idea! I’ll let him describe it…

Dan here. I got my professional start in games interning for Paul and Fred at Toys for Bob. I was inspired by their spirit of helping, learning, and experimenting -- our UQM2 subreddit is a good example of this spirit in action. Now I want to try a crazy new experiment motivated by those same ideals. Every week, you can watch a live stream of me working on UQM2 for a couple hours. This is not a curated or gussied up show -- it is raw, real game development at a very early and rough stage. It’s going to look a lot like programming (that's mostly what I do) except I will be using the bespoke scripting language Fred has created. Fred will be joining me for this first session, answering questions about his language, and -- if I know Fred -- relentlessly mocking me, my programming, and probably the very reason for my existence. If people enjoy this experiment, I'll be doing this on a regular basis.

We will be starting for now on Friday at 2:00pm PDT (21:00 UTC) at https://twitch.tv/pebby. Please stop by if you’re interested in UQM2, game development, or if you just want to say hi and stare at my screen with me.

Re: ZOMG REAL SC3

by Rider » Tue Aug 31, 2021 7:14 am

You can always use old.reddit.com on mobile, which works well enough to read through it.

https://old.reddit.com/r/uqm2/

Re: ZOMG REAL SC3

by krulle » Sat Jul 24, 2021 8:03 pm

Argh, apple!

stop moving that option around!
had to google how to request desktop poages.

It was so easy to find, and they moved it behind a different button.

WHY?

ow I can read it, until the next minor updatw... Ugh

I thought apple was about intuitive usage?
Nah, just keeping you in the dark because the have to change everything every time.

Apple's sites once again did not give me the information when using their search engine,
Google and DuckDuckGo both had it at the top of the search results list.
/rant.
Thanks for reminding me to search that option again, Serosis.


Edit: won't participate much there anyway (no reddit account), but it's nice to see what's being discussed at all.
Right mow mostly UI questions.

Re: ZOMG REAL SC3

by Serosis » Fri Jul 23, 2021 11:40 am

You try putting your mobile browser in Desktop Mode?

Re: ZOMG REAL SC3

by Alvarin » Fri Jul 23, 2021 10:22 am

Don't think copying the discussion threads over here is feasible... Commiserations for the situation, Krulle...

Re: F&P have questions for you!

by krulle » Fri Jul 23, 2021 8:45 am

Same happens to me for the chrome app for ios ipads.
Installed it to test if it happens there too.

Alas.

But then, less spoilers for me.

F&P have questions for you!

by krulle » Fri Jul 23, 2021 4:07 am

i get an overlay asking to continue in the app, or "return to /r/popular".

I have found no way to get anywhere to read the threads of /r/uqm2.
Apple's Safari on an iPad Pro.

Alas.

Re: ZOMG REAL SC3

by Death 999 » Thu Jul 22, 2021 7:14 pm

I don't see what you mean. I visit with Chrome (on which I am not logged in) and can view the threads.

Fred and Paul have Questions for you!

by krulle » Tue Jul 20, 2021 3:20 pm

Damn, Reddit only allows the visit through their app, which I don't see any reason other than UQM to install.

When did reddit change that?

This rottenappletablet has more processing power than my PC, so why?


https://www.reddit.com/r/uqm2/

Re: ZOMG REAL SC3

by Alvarin » Mon Jul 19, 2021 11:08 pm

https://www.dogarandkazon.com/blog/2021 ... our-brains
We Want Your Brains!
July 19, 2021

Whenever we set out to make a game, we ask ourselves two really basic questions: "Why are we doing this?", and "How do we define success?" So why are we making a sequel to The Ur-Quan Masters? The short answer is "we want to". The more complex answer is that we find ourselves in the joyful position of doing things our own way. Our definition of success is simply to create a sequel that you will love - but of course that's far from simple. That's where your brains and our doing things our own way come in. We are going to try an experiment! We are going to engage the fan community's collective brainpower to help us figure out some of the of the most interesting, most important questions for UQM2.

Our current plan is, each week, to highlight a few questions at https://reddit.com/r/uqm2 and have a dialogue about certain aspects of the game. We'll be checking in mid-week with our own thoughts, and each week we will likely close the old questions, highlight our current thinking based on the discussion, and ask new questions. We'd like to let the community determine questions to discuss as well, so we will even be open to asking questions you'd like us to ask. This subreddit will strictly be for our Q&A format. This process is experimental, so we will almost certainly change and improve how things work over time as we learn together.

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