ZOMG REAL SC3

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Expand view Topic review: ZOMG REAL SC3

UQM2 development tools published!

by Dyandod » Thu May 26, 2022 6:50 pm

https://pistolshrimpgames.com/2022/05/s ... available/

I've gotta find time in my busy summer to check this out...

UQM2 development tools published

by krulle » Tue May 17, 2022 1:43 pm

I presume the lore is being worked hard on, but won't be hinted at.
As that will be the selling point.

The melee is for the fans.

Re: ZOMG REAL SC3

by Alvarin » Sat May 14, 2022 9:35 am

Obviously the melee is huge part of the game, but I'd like some news about the lore and such.
Patreon is a good thing, but I do not believe crowdfunding can be avoided later on.

UQM2: Early publication, and patreon support

by krulle » Fri May 13, 2022 5:49 pm

YAY! NEWS:

apparently a first test version of the melee will be published, together with the development tools:
https://twitter.com/Dogar_And_Kazon/status/1524888795811749888 wrote:Tired of just watching Dan work? Want to take matters into your own hands or other appendages? Something big is coming, and you get to be part of it!
Image
https://pistolshrimpgames.com/2022/05/simply-going-wild/
Also a patreon will be set up. (see newspost)

Twitch developer's stream: "best of"

by krulle » Wed Apr 13, 2022 7:51 pm

The nearly weekly streams are only sparsely interesting for the non-developers, but they made a highlights video:
stream highlights, 25/feb/'22-08/apr/'22 wrote:Some day I won’t procrastinate so much, but I keep putting it off. Here are the stream highlights from the past – counts fingers – 7 weeks! Crikey. Well, as they say in showbiz: leave them waiting more. Or was it wanting more? I don’t remember. I’ve been putting off improving my memory too. Speaking of memories, here are some short to long highlights of my favorite bits from the streams!
Since some of the streams originally are more than 3 hours each, it is nice they collected the best bits in this post.

Enjoy!

Re: ZOMG REAL SC3

by Draxas » Mon Apr 11, 2022 4:58 pm

This is great stuff, thank for posting it. And (if he sees this) big congrats to Dczanik!

Pistolshrimp games

by krulle » Mon Apr 11, 2022 11:00 am

Yeah, what wass known and repeated in all these announcements is, that FF and PR apparently left TFB management alltogether, and not just "temporarily for a private project".

But on the page "UQM", there's a photo of FF and PR3 stating "After 30 years, our last day at Toys for Bob. (2021)", which seems like they left TFB altogether and for good.

Which is big news for us SC/UQM fans.

Re: ZOMG REAL SC3

by Alvarin » Fri Apr 08, 2022 3:36 am

Amazing news, thanks, Krulle!

UQM2: Developer Studio has been set up

by krulle » Thu Apr 07, 2022 12:25 pm

Next formal step has been taken:

A developer studio has been set up, and no, it's not Frungy Games.

https://www.dogarandkazon.com/blog/2022 ... rimp-games

https://pistolshrimpgames.com/

And dczanik is part of the team, the main developer of UQM HD.

Re: ZOMG REAL SC3

by krulle » Mon Oct 25, 2021 9:49 pm

Incoming message from the Dan beast, Dogar and Kazon, Channel 44 wrote:This is a quick note to say that we are making good progress on the tech and narrative underpinnings of UQM2. Ken Ford and Dan Gerstein have been part of the core team for the last few months. Speaking of Dan, he has an interesting idea! I’ll let him describe it…

Dan here. I got my professional start in games interning for Paul and Fred at Toys for Bob. I was inspired by their spirit of helping, learning, and experimenting -- our UQM2 subreddit is a good example of this spirit in action. Now I want to try a crazy new experiment motivated by those same ideals. Every week, you can watch a live stream of me working on UQM2 for a couple hours. This is not a curated or gussied up show -- it is raw, real game development at a very early and rough stage. It’s going to look a lot like programming (that's mostly what I do) except I will be using the bespoke scripting language Fred has created. Fred will be joining me for this first session, answering questions about his language, and -- if I know Fred -- relentlessly mocking me, my programming, and probably the very reason for my existence. If people enjoy this experiment, I'll be doing this on a regular basis.

We will be starting for now on Friday at 2:00pm PDT (21:00 UTC) at https://twitch.tv/pebby. Please stop by if you’re interested in UQM2, game development, or if you just want to say hi and stare at my screen with me.

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